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Timber: Difference between revisions
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|initiative=0 | |initiative=0 | ||
|passive = | |passive = | ||
|location = [[Druid Grove]] | |bludgeoning, piercing, slashing, magic, acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder=empty|location = [[Druid Grove]] | ||
|family = | |family = | ||
|allies = | |allies = | ||
|alt-name= | |exp=25|alt-name= | ||
|alt-image= | |alt-image= | ||
}}'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]]. | }}'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]]. | ||
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Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, he will immediately bite them for no damage for being on his territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a [[hyena ear]]. It is not currently known what the result of the other options are. | Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, he will immediately bite them for no damage for being on his territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a [[hyena ear]]. It is not currently known what the result of the other options are. | ||
If a character is playing as [[The Dark Urge]] the | Alternatively, the character may splatter Timber against a tree by passing a [[Dexterity]] check (DC: 10). If a character is playing as [[The Dark Urge]], choosing the "Last words I won't remember" [[dialogue]] option will kill the squirrel without a check, awarding [[Haunted One]] [[inspiration]] and 30 additional [[Experience]]. | ||
==Companion Approval== | ==Companion Approval== | ||
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The Dark Urge: | The Dark Urge: | ||
* My instincts are sharp, daggered things. Stay out of their way. | * "My instincts are sharp, daggered things. Stay out of their way." ''or''"It came right at me!" | ||
:: {{Approval|Astarion|+1}} | :: {{Approval|Astarion|+1}} {{Approval|Shadowheart|-1}} | ||
{{NavEmeraldGrove}} | {{NavEmeraldGrove}} |
Revision as of 20:22, 11 November 2023
Timber | |||||||
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Stats
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Race | Squirrel | ||||||
Type | Beast | ||||||
HP | 5 | ||||||
AC | 12 | ||||||
Size | Tiny | ||||||
Weight | 1kg / 2lbs | ||||||
Initiative | 0 | ||||||
Character information | |||||||
Location | Druid Grove | ||||||
Experience on kill | 25 | ||||||
Timber is a squirrel in Baldur's Gate 3.
Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, he will immediately bite them for no damage for being on his territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a hyena ear. It is not currently known what the result of the other options are.
Alternatively, the character may splatter Timber against a tree by passing a Dexterity check (DC: 10). If a character is playing as The Dark Urge, choosing the "Last words I won't remember" dialogue option will kill the squirrel without a check, awarding Haunted One inspiration and 30 additional Experience.
Companion Approval
Interaction: First player interaction with Timber in the Emerald Grove
- [Dexterity] - Kick the squirrel
The Dark Urge:
- "My instincts are sharp, daggered things. Stay out of their way." or"It came right at me!"