User:Kiljaedenas: Difference between revisions
Jump to navigation
Jump to search
Kiljaedenas (talk | contribs) No edit summary |
Kiljaedenas (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
* Boots: [[Evasive Shoes]] (Act 2 store), [[Bonespike Boots]] (Act 3 chest loot) | * Boots: [[Evasive Shoes]] (Act 2 store), [[Bonespike Boots]] (Act 3 chest loot) | ||
* Cloak: [[Cloak of Protection]] (Act 2 store), [[Cloak of the Weave]] (Act 3 store), [[Cloak of Displacement]] (Act 3 store) | * Cloak: [[Cloak of Protection]] (Act 2 store), [[Cloak of the Weave]] (Act 3 store), [[Cloak of Displacement]] (Act 3 store) | ||
* Amulet: [[Spineshudder Amulet]], [[Amulet of Greater Health]], [[Spellcrux Amulet]], [[Pearl of Power Amulet]] (check if restores full slot) | * Amulet: [[Spineshudder Amulet]] (Act 2 combat loot), [[Amulet of Greater Health]] (Act 3 loot), [[Spellcrux Amulet]] (Act 2 combat loot), [[Pearl of Power Amulet]] (check if restores full slot) (Act 1 store from quest) | ||
* Rings: [[Ring of Free Action]], [[Ring of Protection]], [[Risky Ring]], [[Callous Glow Ring]] | * Rings: [[Ring of Free Action]] (Act 2 store), [[Ring of Protection]] (Act 1 quest reward), [[Risky Ring]] (Act 2 store), [[Callous Glow Ring]] (Act 2 chest loot) | ||
=== Level Progress === | === Level Progress === |
Revision as of 08:26, 9 November 2023
Initial setup.
Build plan, warlock
Item Set
- Weapons: Melf's First Staff (Act 1 store), Staff of the Emperor (Act 2 combat theft), The Spellsparkler (Act 1 quest reward), Incandescent Staff (Act 2 store), Staff of Cherished Necromancy (Act 3 combat loot) (test necrotic artillery)
- Armor: Potent Robe (Act 2 quest reward)
- Helmet: Hat of the Sharp Caster (Act 3 store)
- Gloves: Daredevil Gloves (Act 1/2 store), Quickspell Gloves (Act 3 store), Spellmight Gloves (Act 3 quest reward)
- Boots: Evasive Shoes (Act 2 store), Bonespike Boots (Act 3 chest loot)
- Cloak: Cloak of Protection (Act 2 store), Cloak of the Weave (Act 3 store), Cloak of Displacement (Act 3 store)
- Amulet: Spineshudder Amulet (Act 2 combat loot), Amulet of Greater Health (Act 3 loot), Spellcrux Amulet (Act 2 combat loot), Pearl of Power Amulet (check if restores full slot) (Act 1 store from quest)
- Rings: Ring of Free Action (Act 2 store), Ring of Protection (Act 1 quest reward), Risky Ring (Act 2 store), Callous Glow Ring (Act 2 chest loot)
Level Progress
- Eldritch Blast, Bone Chill, the Fiend pact, Burning Hands, Command. Main stat bonus Cha (get to 17), secondary bonus Dex (get to 15).
- Agonising Blast, Armour of Shadows, Hex. Make sure an ally has Speak to Animals
- Pact of the Tome. Chain is useless, Shovel gives most of it. Blade is useless, Smite spells are missing from DnD5E. Darkness or Invisibility
- Full Ability Improvement, +1 each to CHA and DEX to increase the bonus of both. Any cantrip, the second of Darkness or Invisibility
- Repelling Blast, Fireball. Key point, get Haste for free 1/day. Blast is now 2 beams.
- Grant Flight
- Blight, Book of Ancient Secrets, CHECK if Rituals can be Inscribed, 9 total options
- Remove Curse if no ally has it, otherwise Hypnotic Pattern. Full Ability Improvement, both into CHA to get to 20 for +5 bonus
- Cone of Cold, Minions of Chaos. Flame Strike is same damage but smaller AoE than Fireball, so skip.
- Any spell that fills a tactical gap. Take note of Fiendish Resilience. Blast is now 3 beams.
- Gain your 3rd spell slot, pick any new standard spell. Circle of Death
- Any feat works, maybe full ability improvement with both into DEX for AC, or possibly War Caster, Spell Sniper, any Invocation works