Master of the House | |||||||
Raphael | |||||||
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Stats | |||||||
Level 12 | |||||||
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Race | [[Cambion|Cambion]] | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 160lbs | ||||||
Initiative | +9 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
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|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar. | |* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar. | ||
* He may stay in this form longer for each pillar destroyed. | * He may stay in this form longer for each pillar destroyed. | ||
* (See the ''Ascended'' tab in the infobox | * (See the ''Ascended'' tab in the infobox above for Raphael's ascended stats). | ||
}} | }} | ||
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* It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}. | * It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}. | ||
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ||
** The | ** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars. | ||
* Take care when using {{DamageType|radiant}} damage against Raphael and his [[Cambion]]s, as they both have conditions that let them take reactions against it. | * Take care when using {{DamageType|radiant}} damage against Raphael and his [[Cambion]]s, as they both have conditions that let them take reactions against it. |
Overview | Combat |
Master of the House | |||||||
Raphael | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 12 | |||||||
| |||||||
Race | [[Cambion|Cambion]] | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 160lbs | ||||||
Initiative | +9 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
Master of the House | |||||||
Raphael | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 12 | |||||||
| |||||||
Race | [[Fiend|Fiend]] | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 25 | ||||||
Size | Medium | ||||||
Weight | 80kg / 160lbs | ||||||
Initiative | +7 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
This page focuses on Raphael's behaviour during his combat encounter. Raphael is able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions. His arena also has four Soul Pillars, which Raphael uses to regain health and cast powerful spells.
Launch a mote of infernal flame to set a target alight and Burn it.
Spend 8~64Fire damage soul to wreath a target in malevolent flame.
Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and possibly push the targets back 5 m / 17 ft.
Spend 2 souls to hurl an exploding ball of Hellfire that damages all nearby creatures and objects.
Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Aim multiple attacks at a target.
(Tactician) Once per turn, thanks to his cacodemonic power, Multiattack grants Rapharel Action Surge, allowing him to Multiattack again.
Drain the life force of an Infernal Stunned creature, restoring your hit points by half the damage dealt.
Pillar of Souls | |
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Stats
| |
HP | 99 |
Resistances | |
Raphael can be fought in the House of Hopes foyer. He is joined by Yurgir, Korilla and six Vengeful Cambions.
The player may be joined by Hope (see Save Hope). They may also recruit Yurgir during the pre-battle dialogue with a DC 30 Persuasion check, if they killed him during Kill Raphael's Old Enemy.
This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:
Raphael's Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition Severed Soul, having Disadvantage on Attack rolls and all Ability checks. This debuff will be removed after Raphael is defeated.
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
At this stage, he may use his most powerful attack, Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m / 13 ft (Radius).
He will also now be able to use his Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.