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Water Whip: Difference between revisions

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| range m = 9
| range m = 9
| save = DEX
| save = DEX
| additional = Can be casted as:
| variants = Water Whip: Knock Prone, Water Whip: Pull
* {{SmIconLink|Action_Monk_WaterWhip_Prone.png|Water Whip (Prone)}}
* {{SmIconLink|Action_Monk_WaterWhip_Pull.png|Water Whip (Pull)}}
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| class learns at level 3 = Way of the Four Elements
| class learns at level 3 = Way of the Four Elements
| notes =
| notes =
}}
}}

Revision as of 08:05, 6 November 2023

Water Whip.webp

Water Whip is an Action that allows a Way of the Four Elements Way of the Four Elements to either knock a target prone, or pull a target towards them.

Description

Possibly pulls a target within 9m toward you or knocks it Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / {{{range ft}}} ft
DEX Save

Variants

How to learn

Classes: