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Water Whip: Difference between revisions
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HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) No edit summary |
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Line 7: | Line 7: | ||
| range m = 9 | | range m = 9 | ||
| save = DEX | | save = DEX | ||
| | | variants = Water Whip: Knock Prone, Water Whip: Pull | ||
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}} | | higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}} | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 08:05, 6 November 2023
Water Whip is an Action that allows a to either knock a target prone, or pull a target towards them.
Description
Possibly pulls a target within 9m toward you or knocks it Prone.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 9 m / {{{range ft}}} ft
- DEX Save
Variants
How to learn
Classes:
- Class level 3: Way of the Four Elements