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Act Three: Difference between revisions

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[[File:Chapter 3.webp|right|400px]]
[[File:Chapter 3.webp|right|400px]]
'''Act Three''' of [[Baldur's Gate 3]] takes place after [[Act Two]] as the player arrives at the city of [[Baldur's Gate]]. It was not available during [[Early Access]].
'''Act Three''' of [[Baldur's Gate 3]] is the final act of the game, taking place as the player arrives at the city of [[Baldur's Gate]] after the end of [[Act Two]]. It was not available during [[Early Access]].


This is the final act of the game.
Act Three concludes many companion stories and the main quest-line of the game. The centre conflict taking place is the retrieval of the remaining Netherstones, and the defeat of the [[Netherbrain]].


You start the act camped at [[Wyrm's Lookout]]. This camp location is available only for one night, where you get ambushed by githyanki monks and forced to visit the [[Astral Plane]].
==Quests==
 
{{Hatnote|Main article: [[Quests#Act_Three|Act Three quests]]}}
==Locations==
=== Main quests ===
* [[Astral Plane]]
{{div col}}
* [[Rivington]]
* [[Circus of the Last Days]]
* [[Wyrm's Crossing]]
* [[Wyrm's Rock Fortress]]
* [[Wyrmway]]
* [[Lower City]]
* [[Lower City Sewers]]
* [[Undercity Ruins]]
* [[Szarr Palace]]
* [[Cazador's Dungeon]]
* [[House of Hope]]
* [[Cloister of Sombre Embrace]]
* [[Iron Throne]]
 
==Main quest==
{{Stub|section}}
 
* [[Confront the Elder Brain]]
**[[Destroy the Elder Brain]]
**[[Control the Elder Brain]]
* [[Get Orin's Netherstone]]
* [[Get Orin's Netherstone]]
**[[Rescue Orin's Victim]]
**[[Rescue Orin's Victim]]
**[[Investigate the Murders]]
**[[Impress the Murder Tribunal]]
**[[Impress the Murder Tribunal]]
**[[Investigate the Murders]]
* [[Get Gortash's Netherstone]]
* [[Get Gortash's Netherstone]]
**[[Consider Gortash's Bargain]]
**[[Consider Gortash's Bargain]]
**[[Disable the Steel Watch]]
**[[Disable the Steel Watch]]
*[[Gather Your Allies]]
* [[Gather Your Allies]]
* [[Confront the Elder Brain]]
**[[Destroy the Elder Brain]]
**[[Control the Elder Brain]]
{{div col end}}


==Companion quests==
==Companion quests==
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*[[Wyll]] ([[The Blade of Frontiers]])
*[[Wyll]] ([[The Blade of Frontiers]])
*[[Lae'zel]] ([[The Githyanki Warrior]])
*[[Lae'zel]] ([[The Githyanki Warrior]])
* [[Astarion]] ([[The Pale Elf]])
*[[Astarion]] ([[The Pale Elf]])
*[[Gale]] ([[The Wizard of Waterdeep]])
*[[Gale]] ([[The Wizard of Waterdeep]])


==Personal quests==
== Personal quests==
 
* [[Embrace Your Potential]]
* [[Embrace Your Potential]]
* [[Help Your Protector]]
* [[Help Your Protector]]
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* [[Free Orpheus]]
* [[Free Orpheus]]
* [[Deal with the Devil]]
* [[Deal with the Devil]]
** [[Fulfill the Deal]]
** [[Escape the Deal]]


==Side quests==
==Side quests==
 
{{div col}}
* [[Rescue the Grand Duke]]
* [[Rescue the Grand Duke]]
* [[Free the Artist]]
* [[Free the Artist]]
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* [[Free Counselor Florrick]]
* [[Free Counselor Florrick]]
* [[Find a way into Wyrm's Rock fortress]]
* [[Find a way into Wyrm's Rock fortress]]
{{div col end}}
==Locations==
{{Hatnote|Main article: [[List of locations#Act Three|Act Three locations]]}}
Act Three begins at the [[Campsite|camp]] location Wyrm's Lookout, then with a trip to the [[Astral Plane]]. After resting, [[Baldur's Gate]] proper is reached, consisting of [[Rivington]] and [[Wyrm's Crossing]], then the [[Lower City]], [[Lower City Sewers]] and [[Undercity Ruins]]. The final stages of Act Three take place in the [[Upper City]], an area not accessible otherwise.
=== Rivington ===
{{Hatnote|Main article: [[Rivington]]}}
Rivington is the southern-most district of Baldur's Gate. Within Rivington, the [[Circus of the Last Days]], [[Open Hand Temple]] and [[Gur Camp]] can be found, as well as the places of business; [[Rivington General]] and [[Sword Coast Couriers]].
A refugee camp is set up with a nearby [[Requisitioned Barn]] which is taking donations.
=== Wyrm's Crossing ===
{{Hatnote|Main article: [[Wyrm's Crossing]]}}
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river. Many shops and businesses can be found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past [[Wyrm's Rock Fortress]] where [[Lord Enver Gortash]] is being inaugurated.
=== Lower City ===
{{Hatnote|Main article: [[Lower City]]}}
{{Stub}}
The Lower City is a large area containing many sub-areas.
=== Lower City Sewers and Undercity Ruins ===
{{Hatnote|Main article: [[Lower City Sewers]], [[Undercity Ruins]]}}
The Lower City Sewers can be accessed through a few points in the Lower City. This area is home to [[The Guild]] at their [[Guildhall]], as well as many sewer dwellers and [[Cult of Bhaal|Bhaal Cultists]]. Connecting to the sewers is the Undercity Ruins, home to the [[Cult of Bhaal]].

Revision as of 12:18, 4 November 2023

Template:Up to date
Chapter 3.webp

Act Three of Baldur's Gate 3 is the final act of the game, taking place as the player arrives at the city of Baldur's Gate after the end of Act Two. It was not available during Early Access.

Act Three concludes many companion stories and the main quest-line of the game. The centre conflict taking place is the retrieval of the remaining Netherstones, and the defeat of the Netherbrain.

Quests

Main article: Act Three quests

Main quests

Companion quests

Personal quests

Side quests

Locations

Main article: Act Three locations

Act Three begins at the camp location Wyrm's Lookout, then with a trip to the Astral Plane. After resting, Baldur's Gate proper is reached, consisting of Rivington and Wyrm's Crossing, then the Lower City, Lower City Sewers and Undercity Ruins. The final stages of Act Three take place in the Upper City, an area not accessible otherwise.

Rivington

Main article: Rivington

Rivington is the southern-most district of Baldur's Gate. Within Rivington, the Circus of the Last Days, Open Hand Temple and Gur Camp can be found, as well as the places of business; Rivington General and Sword Coast Couriers.

A refugee camp is set up with a nearby Requisitioned Barn which is taking donations.

Wyrm's Crossing

Main article: Wyrm's Crossing

Wyrm's Crossing is a double-bridge structure spanning the Chionthar river. Many shops and businesses can be found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past Wyrm's Rock Fortress where Lord Enver Gortash is being inaugurated.

Lower City

Main article: Lower City

The Lower City is a large area containing many sub-areas.

Lower City Sewers and Undercity Ruins

The Lower City Sewers can be accessed through a few points in the Lower City. This area is home to The Guild at their Guildhall, as well as many sewer dwellers and Bhaal Cultists. Connecting to the sewers is the Undercity Ruins, home to the Cult of Bhaal.