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Light Domain: Difference between revisions

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=== Level 1 ===
=== Level 1 ===


==== {{IconLink|Warding Flare Icon.webp|Warding Flare}} ====
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Light}}
** {{SAI|Burning Hands}}
** {{SAI|Faerie Fire|c=16}}
 
==== {{SAI|Warding Flare|w=40}} ====
* Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Blinded (Condition)|Blinded]] is immune to this effect.
* Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Blinded (Condition)|Blinded]] is immune to this effect.
==== Domain Spells ====
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{IconLink|Light Cantrip Icon.webp|Light}}
** {{IconLink|Burning Hands Icon.webp|Burning Hands}}
** {{IconLink|Faerie Fire Icon.webp|Faerie Fire}} {{Icon|Concentration Icon.png|16px}}


=== Level 2 ===
=== Level 2 ===


==== {{IconLink|Radiance of the Dawn Icon.webp|Radiance of the Dawn}} ====
==== {{SAI|Radiance of the Dawn|w=40}} ====
* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.  
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.  


=== Level 3 ===
=== Level 3 ===


==== Domain Spells ====
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Flaming Sphere|c=16}}
** {{IconLink|Flaming Sphere Icon.webp|Flaming Sphere}} {{Icon|Concentration Icon.png|16px}}
** {{SAI|Scorching Ray}}
** {{IconLink|Scorching Ray Icon.webp|Scorching Ray}}


=== Level 5 ===
=== Level 5 ===


==== Domain Spells ====
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Daylight}}
** {{IconLink|Daylight Icon.webp|Daylight}}
** {{SAI|Fireball}}
** {{IconLink|Fireball Icon.webp|Fireball}}


=== Level 6 ===
=== Level 6 ===


==== {{IconLink|Improved Warding Flare Icon.webp|Improved Warding Flare}} ====
==== {{SAI|Improved Warding Flare|w=40}} ====
* When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
* When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.


=== Level 7 ===
=== Level 7 ===


==== Domain Spells ====
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Guardian of Faith}}
** {{IconLink|Guardian of Faith Icon.webp|Guardian of Faith}}
** {{SAI|Wall of Fire|c=16}}
** {{IconLink|Wall of Fire Icon.webp|Wall of Fire}} {{Icon|Concentration Icon.png|16px}}


=== Level 8 ===
=== Level 8 ===
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=== Level 9 ===
=== Level 9 ===


==== Domain Spells ====
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Destructive Wave}}
** {{IconLink|Destructive Wave Icon.webp|Destructive Wave}}
** {{SAI|Flame Strike}}
** {{IconLink|Flame Strike Icon.webp|Flame Strike}}


== External Links ==
== External Links ==

Revision as of 19:58, 31 October 2023

Template:Up to date

The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
Light Domain Subclass 300px.png
Light Domain Subclass 300px.png
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Subclass Features

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Warding Flare Warding Flare

  • Shield yourself with divine light. Use your Reaction to impose Disadvantage Icon.png Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded is immune to this effect.

Level 2

Radiance of the Dawn Radiance of the Dawn

  • Channel Divinity Action: Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Character LevelDamage TypesRadiant damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.

Level 3

Level 5

Level 6

Improved Warding Flare Improved Warding Flare

Level 7

Level 8

Potent Spellcasting Potent Spellcasting

  • You can add your Wisdom Modifier to the damage you deal with cantrips.

Level 9

External Links