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Frightened (status group): Difference between revisions

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m (added "Cerebral Citadel Armour" to Prevention)
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* {{SAI|Nature's Ward|w=30}}, [[Circle of the Land]] [[Druid]] subclass feature. Only against elementals and fey.
* {{SAI|Nature's Ward|w=30}}, [[Circle of the Land]] [[Druid]] subclass feature. Only against elementals and fey.
* {{RarityItem|Cloth of Authority}}
* {{RarityItem|Cloth of Authority}}
 
* {{RarityItem|Cerebral Citadel Armour}}
== Ways to become frightened ==
== Ways to become frightened ==
{{ConditionsTableHeader}}
{{ConditionsTableHeader}}

Revision as of 10:09, 19 October 2023

This page is about the condition type. For the condition, see Frightened (Condition).

Condition Type Icon.png Frightened is a type of Condition. Frightened Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:

Removal

Fright can be removed with the following:

Prevention

Fright can be prevented with the following:

Ways to become frightened

Condition Effects

{{{page}}} [[{{{page}}}|Abjure Enemy: Frightened]]

{{{page}}} [[{{{page}}}|Fearful]]

{{{page}}} [[{{{page}}}|Frightened]]

{{{page}}} [[{{{page}}}|Heartform Terror: Ceremorphosis]]

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
    Condition Type Icon.pngFrightened

{{{page}}} [[{{{page}}}|Meenlock Fear]]

{{{page}}} [[{{{page}}}|Missing Pets]]

{{{page}}} [[{{{page}}}|Phantasmal Killer]]

  • Affected entity is haunted by its worst nightmares.

{{{page}}} [[{{{page}}}|Unnerved]]

  • This entity cannot take actions as their courage has been stifled by a ghost.
    Condition Type Icon.pngFrightened