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Druids' Chambers: Difference between revisions

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(→‎Story Interactions: Updated notes on Cauldron of Boiling Theriac no longer being used as of Patch #1 https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=886485&#Post886485)
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*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Revision as of 06:51, 2 June 2024

Druid's Quarters

The Druids' Chambers is a Location contained within the Druid Grove in Chapter One.

Access

Main entry to the Druids' Chambers is through a door in the Emerald Grove at X:-448 Y:-13, and may be exited via the Enclave Library and Underground Passage.

Story Interactions

[Needs Verification]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Upon entering for the first time, the characters may speak with Nettie, who is tending to an exhausted bird.
  • A Cauldron of Boiling Theriac may be used for quest-related crafting. Prior to Patch #1, this could be interacted with to create an antidote to cure the Death's Door condition given by Nettie. Does not seem to be usable as of Hotfix #9.

Notable Characters

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure

  • (Contribute to the wiki if you are aware of any Hidden Treasure in this location.)