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Inner Sanctum: Difference between revisions
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The last fresco needs {{Ability Check|History|5}} to fully decipher. While their opponents are left ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that [[Shar]], or her followers, was involved. The mention of Moonrise might suggest that [[Selûne]] intervened as well. If [[Shadowheart]] is in the party, she will more or less confirm this. | The last fresco needs {{Ability Check|History|5}} to fully decipher. While their opponents are left ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that [[Shar]], or her followers, was involved. The mention of Moonrise might suggest that [[Selûne]] intervened as well. If [[Shadowheart]] is in the party, she will more or less confirm this. | ||
Succeeding all of the checks earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''Roots of the Grove'' ([[Sage]] background). | |||
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Revision as of 16:22, 1 February 2024
The Inner Sanctum is a subterranean location in the Emerald Grove. It is accessed through the Stone Door in the Sacred Pool. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove. Kagha, the acting leader of the druids, can be found in the Inner Sanctum.
The Servants' Quarters can be found to the North-East, and the Druids' Chambers to the North. The Healer Nettie can be found in the Druid's Chamber, and is capable of unlocking the entrance to the Enclave Library.
Sub-Locations
Servant Quarters
For more information see: Servants' Quarters
The Servants' Quarters are found to the north-west of the Inner Sanctum. A stone desk stands in the middle, with The Rite of Thorns and The Emerald Enclave: Tenets on it. Behind the desk is a stone bookshelf, flanked by two glowing bear statues.
Druids' Chambers
For more information see: Druids' Chambers
The Druids' Chambers is found to the north of the Inner Sanctum. A tall statue of an elk sits in the middle of the room. There are several stone beds and what appears to be a preparation area for potions. A cauldron of theriac boils between alembics and destillers. The Healer Nettie can be found here. Nettie can unlock the hidden entrance to the Enclave Library.
Enclave Library
For more information see: Enclave Library
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
The Enclave Library is hidden behind a false wall in the Druids' Chambers. A big statue of a wolf stands in the middle, and in each cardinal direction is a plinth with a rune. One of the runes is missing. Small alcoves to the north, west and east contain more bookshelves.
The Enclave Library has been used as a makeshift autopsy table, and a Dissected Drow lies on a stone slab. Halsin's notes can be found nearby. A hidden entrance to the Hidden Vault can be accessed with the Rune of the Wolf.
Characters
Animals
- Inner Sanctum
- Druids' Chambers
Act 1
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
When the player first enters, Kagha will be deciding the fate of Arabella. The player may intervene to Save Arabella. If the player does not, Arabella will try to run. Kagha's snake Teela will pursue and kill the young girl.
The healer Nettie can be found further inside in the Druids' Chambers, should the player want to Get Help from Healer Nettie.
Talking to Rath or Kagha may begin the quest Investigate Kagha, as will reading The Rite of Thorns in the Servants' Quarters, or finding Kagha's Chest.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
If you expose Kagha, the rats Olodan, Wren and Pinta will reveal themselves to be wildshaped Shadow Druids. Kagha has made a deal with Olodan to enact the Rite of Thorns and deliver the Emerald Grove to the Shadow Druids. In return, she'll be made First Druid.
If you can convince Kagha to reconsider, she will join you and the other druids in fighting the Shadow Druids.Frescos
“ | By claw and tooth, from root to thorn, |
„ |
— Inner Sanctum Plaques |
At the entrance of the Sanctum starting from the west side of the room and continuing along to the east side are frescos depict the legacy of the Emerald Grove. A variety of Skill Checks can be done to decipher the story from the frescos.
Starting in order it be DC 10 Investigation check for first fresco which details the druids and beasts driving out the monsters of the land, though with current times its clear that such threats have returned.
DC 10 Religion check is needed for the second fresco which details how after the monsters driven out, the druids claimed the grove in the name of Silvanus, god of nature.
The third fresco in the eastern corner of the room requires DC 10 Religion check reveals that during their 'Darkest Hour', the druids entered a concord with the Harpers to fight 'the shade'.
This relates to the rise of Kentheric Thorm as a servant of Shar, taking over the region around Moonrise Tower and threatening the surroundings lands.
The last fresco needs DC 5 History check to fully decipher. While their opponents are left ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that Shar, or her followers, was involved. The mention of Moonrise might suggest that Selûne intervened as well. If Shadowheart is in the party, she will more or less confirm this.
Succeeding all of the checks earns the Inspirational Event Roots of the Grove (Sage background).
Related Quests
Notable Loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Books
- Logbook XII: 1371
- Grove Annals
- Detailed Report
- Grimy Report
- Druid Notebook
- Halsin's Journal, Vol I
- Half-Torn Note
- Faldorn's Canticle: The Shadow Druids' Doctrine
Hidden Treasure
- Malachite, Half-Torn Note and Faldorn's Canticle in Kagha's Chest X: -485 Y: -9
Notes
- The name of the location on the map will be 'Emerald Grove'. Inner Sanctum is used by the wiki to help disambiguate.