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Charge (Minotaur): Difference between revisions
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(Created page with "{{ActionPage | image = Action Monster Minotaur Charge.png | summary = '''Charge''' is a class action available to Minotaurs that allows them to charge forward, push foes and leave them {{cond|Prone}}. | description = Charge forward, attacking all enemies in the way, pushing them back 2m and possibly knocking them Prone. | cost = action | damage = amount:4d8+4, type:Piercing | attack roll = yes | range m = 12 | range ft = | recharge = per turn | additional = Doesn't...") |
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'''Charge''' is a class action available to [[Minotaur]]s that allows them to charge forward, push foes and leave them {{cond|Prone}}. | '''Charge''' is a class action available to [[Minotaur]]s that allows them to charge forward, push foes and leave them {{cond|Prone}}. |
Revision as of 17:58, 15 October 2023
Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them .
Description
Charge forward, attacking all enemies in the way, pushing them back 2m and possibly knocking them Prone.
Properties
- Cost:
- Action
- Damage:
- 4d8 + 4 (8~36) Piercing
- Details:
- Attack roll
- Range: 12 m / ft
- Recharge: per turn
Doesn't provoke Opportunity Attacks.
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Minotaur