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Harm: Difference between revisions
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On [[Saving Throw|Save]]: Target still takes half damage, but its maximum Hit Points are not reduced. | On [[Saving Throw|Save]]: Target still takes half damage, but its maximum Hit Points are not reduced. | ||
| | | cost = action, spell6 | ||
| attack roll = | | attack roll = | ||
| damage = 14d6 | | damage = 14d6 |
Revision as of 09:50, 24 November 2023
Harm is a level 6 necromancy spell. This spell allows spellcasters to make an enemy much more feeble.
Description
Reduce a target's maximum Hit Points, but never below 1.
On Save: Target still takes half damage, but its maximum Hit Points are not reduced.
Properties
- Cost
- Action + Level 6 Spell Slot
- Damage
- 14d6 (14~84) Necrotic (Constitution save to halve)
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Harm
Duration: Until Long rest
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
How to learn
Classes:
- Class Level 11: Cleric
External Links
- Harm on the Forgotten Realms Wiki