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Thunderous Smite: Difference between revisions
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| summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | | summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | ||
| description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | | description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | | class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | ||
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | ||
| action type = both | | action type = both | ||
| cost = action | |||
| hit cost = bonus | |||
| hit cost2 = spell1 | |||
| damage = weapon | | damage = weapon | ||
| extra damage = 2d6 | | extra damage = 2d6 | ||
Line 23: | Line 24: | ||
| condition save = Strength | | condition save = Strength | ||
| condition save effect = negate | | condition save effect = negate | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 10:17, 11 November 2023
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them .
Description
Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them .
Properties
- Cost
- Action
- Cost on hit
- Bonus action
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)