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| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} damage <sup>''[sic]''</sup> to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing. | | description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} damage <sup>''[sic]''</sup> to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing. | ||
If the target dies before the spell ends, you can Hex a new creature without expending a [[Spells#Spell_Slots|Spell Slot]]. | If the target dies before the spell ends, you can {{SAI|Reapply Hex}} to a new creature without expending a [[Spells#Spell_Slots|Spell Slot]]. | ||
| action type = bonus | | action type = bonus | ||
| attack roll = | | attack roll = | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| variants = Hex (Strength),Hex (Dexterity),Hex (Constitution),Hex (Intelligence),Hex (Wisdom),Hex (Charisma) | | variants = Hex (Strength),Hex (Dexterity),Hex (Constitution),Hex (Intelligence),Hex (Wisdom),Hex (Charisma) | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = | | notes = |
Revision as of 19:54, 10 October 2023
Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
Description
Make your attacks deal an additional 1d6Necrotic damage damage [sic] to the target and give it Disadvantage on Checks on an Ability of your choosing.
If the target dies before the spell ends, you can Spell Slot.
to a new creature without expending aProperties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Variants
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Notes
- If the target dies before spell's duration ends, gain
- Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts 1d6Necrotic. and hits the target: additional
- Level 5 Warlock casts 2d6Necrotic, for hitting twice. and hits the target with both rays: additional
- Level 3 Warlock casts 3d6Necrotic, for hitting three times. and hits the target with all three rays: additional
- Level 5 Warlock casts 4d6Necrotic, for hitting four times. and hits the target with all four rays: additional
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Attack Rolls): no additional damage from Hex. (which does not require
- Warlock casts Saving Throw, not an Attack Roll): no additional damage from Hex. (which is a
- Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
- In Early Access Patch 9, there was a bugged interaction between Hex and the Eldritch Invocation , which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.
External Links
- Hex on the Forgotten Realms Wiki