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Trading and item pricing: Difference between revisions

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(Added category "Gameplay Mechanics".)
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[[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).]]
[[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).]]
In [[Baldur's Gate 3]], there are multiple factors which may determine the price at which you buy or sell items:


* The talking character
'''Trading''' is a central mechanic in Baldur's Gate 3. Depend on which character is talking a given trader, including the trader's attitude to the character, the character's [[Persuasion]] skill level, and the difficulty setting of the game, a trade price multiplier is calculated. This multiplier is than applied to each item's inherent value, giving the prices for the character.
* The talking character's [[Persuasion]] skill modifier
* The adventure (game) difficulty
* The talking character's level
* The trader's Attitude score


== The Talking Character ==
== Modifiers ==
The item prices and trader's Attitude score are determined by the character that initiates the conversation with the trader NPC. It's what we refer to as "the talking character".


'''<u>Example:</u>'''
=== Persuasion Skill Modifier ===
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 5%. In Explorer difficulty, characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below.


You're a party of 4 characters: Gale, Wyll, Astarion and Karlach. If you initiate the trading conversation with Wyll, then the trader will adjust its prices to Wyll only. If you're in the trading interface and decide to switch between other character's inventories, the trader still has his prices and Attitude adjusted to Wyll. Therefore, Wyll is the talking character in this example situation.
=== Adventure (Game) Difficulty ===
Depending on the game difficulty set, the player receives certain advantages or disadvantages.


<u>'''Tip:'''</u> It is a common strategy to use the character with highest Persuasion score to interact with traders and boost trader's Attitude with that character only.
==== Explorer difficulty ====


== Persuasion Skill Modifier ==
In Explorer difficulty, all characters receive a 20% bonus to prices. If a character is proficient in [[Persuasion]], they receive an additional Proficiency modifier depending on their level.
Depending on the talking character's Persuasion modifier, item prices will be higher (if modifier is less than 0) or lower (if modifier is greater than 0).
{| class="wikitable"
 
! Level !! Bonus
* Each negative/positive modifier point increases/decreases the item price by '''5%'''.
|-
* '''Explorer''' '''difficulty''' grants bonus Proficiency modifier to the talking character's Persuasion skill (check the '''''Adventure (game) difficulty''''' section below).
| 1 - 4 || +2
 
|-
== Adventure (Game) Difficulty ==
| 5 - 8 || +3
Depending on the game difficulty set, the player receives certain advantages or disadvantages.
|-
 
| 9 - 12 || +4
==== <u>Explorer difficulty</u> ====
|}


* All items are 20% cheaper (compared to Balanced difficulty)
==== Tactician difficulty ====
* '''If the Player's character is proficient with the Persuasion skill''', it receives a bonus Proficiency modifier to that skill. The bonus scales according to the character's level: - 1 to 4 level: +2 bonus - 5 to 8 level: +3 bonus - 9 to 12 level: +4 bonus
In Tactician difficult, all characters receive a 20% price penalty.


==== <u>Tactician difficulty</u> ====
=== Trader Attitude ===
[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]]
[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]]


* All items are 20% more expensive (compared to Balanced difficulty)
A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude modifiers prices by 0.25%. 100 Attitude has a 25% price adjustment compared to 0 Attitude.  
 
== Trader Attitude ==
A trader's Attitude score suggests how friendly a trader NPC is with a certain character. The meter is visible in the Trading interface, right under the trader's model (bottom right corner of the screen). Hovering on the meter displays the exact Attitude score.
 
==== <u>Reducing Attitude</u> ====
Performing acts of hostility (getting caught pickpocketing, damaging objects around the trader, stealing (picking up objects highlighted in red), attacking friendly (to the trader) NPCs etc.) will reduce this trader's Attitude towards the hostile character.
 
==== <u>Raising Attitude</u> ====
The way to earn Attitude is by gifting items or gold to the trader using the "Barter" feature. You can do that by simply switching the trading interface to "Barter", then move the desired amount of gold or items to prepare them for trade. Do not click "Balance offer", just leave the trader's part of the deal empty, and press the "BARTER" button. This will gift the items or gold to the trader for free, therefore increasing its Attitude towards the talking character.  
 
===== Key notes =====


* Gold is interchangeable with items of the same total value. In other words, gifting an item that's worth 1 gold when sold by your talking character, is the same as gifting 1 gold piece.
Attitude is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the character.
* Each point of Attitude grants a price discount of 0.25%. Having 100 Attitude would mean a -25% price discount.  


* The higher the level of the talking character, the higher the required gold/value of items will be to raise Attitude. The required amount scales as such:


{| class="wikitable"
{| class="wikitable"
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|4500
|4500
|}
|}
== Talking Character ==
The trade price modifier is set depending on the character that initiatives dialogue with a trader. Even if the active inventory is switched in the trader screen, the first character's trade price modifier remains in use. It is thus a good idea to initiate all trade dialogues with the character that has the best trade multiplier.


== References ==
== References ==
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# GaRy van Thos Gaming, ''[https://youtu.be/GkQ5U7fQeuQ "How Merchant and Traders Attitude work and effect Prices in Baldur's Gate 3"]. youtube.com''
# GaRy van Thos Gaming, ''[https://youtu.be/GkQ5U7fQeuQ "How Merchant and Traders Attitude work and effect Prices in Baldur's Gate 3"]. youtube.com''
# Annie Shi, ''[https://www.thegamer.com/baldurs-gate-3-bg3-how-to-raise-merchant-attitude/ "Baldur’s Gate 3: How To Raise Merchant Attitude"]. thegamer.com''
# Annie Shi, ''[https://www.thegamer.com/baldurs-gate-3-bg3-how-to-raise-merchant-attitude/ "Baldur’s Gate 3: How To Raise Merchant Attitude"]. thegamer.com''
[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]

Revision as of 16:46, 4 October 2023

The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).
The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).

Trading is a central mechanic in Baldur's Gate 3. Depend on which character is talking a given trader, including the trader's attitude to the character, the character's Persuasion skill level, and the difficulty setting of the game, a trade price multiplier is calculated. This multiplier is than applied to each item's inherent value, giving the prices for the character.

Modifiers

Persuasion Skill Modifier

A character's Persuasion skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 5%. In Explorer difficulty, characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below.

Adventure (Game) Difficulty

Depending on the game difficulty set, the player receives certain advantages or disadvantages.

Explorer difficulty

In Explorer difficulty, all characters receive a 20% bonus to prices. If a character is proficient in Persuasion, they receive an additional Proficiency modifier depending on their level.

Level Bonus
1 - 4 +2
5 - 8 +3
9 - 12 +4

Tactician difficulty

In Tactician difficult, all characters receive a 20% price penalty.

Trader Attitude

The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.
The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.

A trader's Attitude score represents how friendly a trader NPC is with a certain character. Each point of Attitude modifiers prices by 0.25%. 100 Attitude has a 25% price adjustment compared to 0 Attitude.

Attitude is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting Gold or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the character.


Gold required to increase a trader's Attitude
Level Gold required to raise Attitude by 1 Gold required to raise Attitude from 0 to 100
1 4 400
2 5 500
3 6 600
4 8 800
5 10 1000
6 14 1400
7 18 1800
8 24 2400
9 30 3000
10 36 3600
11 45 4500
12 45 4500

Talking Character

The trade price modifier is set depending on the character that initiatives dialogue with a trader. Even if the active inventory is switched in the trader screen, the first character's trade price modifier remains in use. It is thus a good idea to initiate all trade dialogues with the character that has the best trade multiplier.

References

  1. GaRy van Thos Gaming, "How Merchant and Traders Attitude work and effect Prices in Baldur's Gate 3". youtube.com
  2. Annie Shi, "Baldur’s Gate 3: How To Raise Merchant Attitude". thegamer.com