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Magic Weapon: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Magic Weapon | | name = Magic Weapon | ||
| image = Magic Weapon | | image = Magic Weapon.webp | ||
| level = 2 | | level = 2 | ||
| school = Transmutation | | school = Transmutation |
Revision as of 22:20, 10 October 2023
Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.Condition: Magic Weapon
Duration: Until Long rest
- Weapon has become magical, receiving a +1 bonus to Attack rolls and Damage Rolls.
How to learn
Classes:
- Class Level 3: Wizard, and War Domain
- Class Level 5: Paladin
- Class Level 8: Arcane Trickster, and Eldritch Knight
Notes
- The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
- This can only be applied to melee weapons.