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Shield (spell): Difference between revisions
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{{SpellPage | |||
| name = Shield | |||
| image = Spell_Shield.png | |||
| level = 1 | |||
| school = Abjuration | |||
| ritual = | |||
| classes = | |||
| class learns at level 1 = Sorcerer, Wizard | |||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = | |||
| description = When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile. | |||
| action type = reaction | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| concentration = | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
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| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
}} |
Revision as of 09:05, 8 August 2023
Shield is a level 1 abjuration spell.
Description
When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.
Properties
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.