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Fighter: Difference between revisions

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(important ability scores; class info cleanup (overhaul to follow))
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== Class Information ==
== Class Information ==
[[File:Fighter Class Default Armor 2.png|thumb|right|Fighter's default armor]]
[[File:Fighter Class Default Armor 2.png|thumb|right|Fighter's default armor]]
 
* Level 1 Maximum Hit Points: {{C|10 + [[Constitution]] Modifier}}
=== Hit Points ===
** Hit points at higher levels: {{C|6 + [[Constitution]] Modifier}}
* Level 1 Maximum Hit Points: <code>10 + [[Constitution]] Modifiers</code>
* Important Ability Scores: {{C|[[Strength]]}} (or {{C|[[Dexterity]]}}) for physical attacks, {{C|[[Constitution]]}} for Hit Points and [[Spell#Concentration|Concentration Checks]], and (Eldritch Knight only) {{C|[[Intelligence]]}} for Spells.
** Hit points at higher levels: <code>6 + [[Constitution]] Modifiers</code>
* Saving Throw Proficiencies: {{C|[[Strength]], [[Constitution]]}}
=== Class Features ===
* Armor Proficiencies: {{C|[[Armor#Light Armor|Light Armor]], [[Armor#Medium Armor|Medium Armor]], [[Armor#Heavy Armor|Heavy Armor]]}}
 
* Saving Throws Proficiency: <code>[[Strength]], [[Constitution]]</code>
* Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]], [[Armor#Heavy Armor|Heavy Armors]]</code>
* [[Shield]] Proficiency
* [[Shield]] Proficiency
* Weapons Proficiency: <code>[[Simple Weapons|Simple Weapon]], [[Martial Weapons|Martial Weapon]]</code>
* Weapon Proficiencies: {{C|[[Simple Weapons]], [[Martial Weapons]]}}
{{clear}}
{{clear}}


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[[File:Battle Master Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight."</span>
[[File:Battle Master Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight."</span>
<code>[[Battle Master|Subclass Information]]</code>
{{C|[[Battle Master|Subclass Information]]}}
{{clear}}
{{clear}}


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[[File:Eldritch Knight Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Eldritch Knight study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes."</span>
[[File:Eldritch Knight Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Eldritch Knight study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes."</span>
<code>[[Eldritch Knight|Subclass Information]]</code>
{{C|[[Eldritch Knight|Subclass Information]]}}
{{clear}}
{{clear}}


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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Class Features}}</div>
* [[File:Second Wind Icon 64px.png|frameless|upright=0.1|link=Second Wind]] [[Second Wind]]
* [[File:Second Wind Icon 64px.png|frameless|upright=0.1|link=Second Wind]] [[Second Wind]]
* Fighting Style (Choose 1):
* Fighting Style (Choose 1):
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|-
|-
| '''Protection''' ||
| '''Protection''' ||
When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within <code>1.5m / 5ft</code>. You must be able to see the enemy. (''This is an reaction. Toggle a reaction during your turn. It will automatically executed when needed.'')
When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within {{C|1.5m / 5ft}}. You must be able to see the enemy. (''This is an reaction. Toggle a reaction during your turn. It will automatically executed when needed.'')


|-
|-
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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Class Features}}</div>
* [[File:Action Surge Icon 64px.png|frameless|upright=0.1|link=Action Surge]] [[Action Surge]]
* [[File:Action Surge Icon 64px.png|frameless|upright=0.1|link=Action Surge]] [[Action Surge]]


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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Class Features}}</div>
* Choose a subclass:
* Choose a subclass:
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|}
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<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Subclass Features}}</div>
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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Class Features}}</div>
* New [[Character Abilities#Feats|Feat]] ! (Choose 1)
* New [[Character Abilities#Feats|Feat]] ! (Choose 1)


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Subclass Features}}</div>
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
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Revision as of 20:38, 28 January 2023

Main Page > Character Creation > Playable Classes > Fighter


Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighter Class Icon.png

Fighter is one of the Playable Classes of Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength as their primary ability score.

Class Information

Skills

"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"

Level 1 Proficiency Bonus: +2

Subclass

Available to Level 3 Fighters.

Battle Master

Battle Master Icon.png
"Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight."

Subclass Information

Eldritch Knight

Eldritch Knight Icon.png
"Eldritch Knight study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes."

Subclass Information


Level Progression

"Through experience, you acquire new power. You gain the following trait:"

Level 1


Class Features
Fighting Style Description
Archery

You gain a +2 bonus to Ranged Weapon Attacks.

Defence

You gain a +1 bonus to Armour Class while wearing Armour.

Duelling

When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapons, that die is reroll once.

Protection

When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5m / 5ft. You must be able to see the enemy. (This is an reaction. Toggle a reaction during your turn. It will automatically executed when needed.)

Two-Weapon Fighting Style

When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

Level 2


Class Features

Level 3


Class Features
  • Choose a subclass:
Battle Master Icon.png
Battle Master
Eldritch Knight Icon.png
Eldritch Knight
Subclass Features
Battle Master Icon.png Battle Master Eldritch Knight Icon.png Eldritch Knight
  • Gain two Level 1 Spell Slots
  • Choose new Spells

Level 4


Class Features
  • New Feat ! (Choose 1)
Subclass Features
Battle Master Icon.png Battle Master Eldritch Knight Icon.png Eldritch Knight
(none)
  • Gain an additional

Level 1 Spell Slot