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Circle of the Moon: Difference between revisions
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=== Level 2 === | === Level 2 === | ||
==== | ==== {{SAI|Wild Shape: Bear|w=40}} ==== | ||
Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it. | |||
* '''{{SAI|Claws (Bear)|Claws}}:''' Lash out with deadly claws, dealing {{DamageText|2d4 + 2|Slashing}} damage. | |||
* '''{{SAI|Goading Roar}}:''' Roar at nearby enemies to goad them into attacking you. | |||
==== {{SAI|Lunar Mend|w=40}} ==== | ==== {{SAI|Lunar Mend|w=40}} ==== | ||
* Expend spell slots to regain [[Hit Points]] while in | * Expend spell slots to regain [[Hit Points]] while in {{SAI|Wild Shape}}. | ||
==== {{SAI|Combat Wild Shape|w=40}} ==== | ==== {{SAI|Combat Wild Shape|w=40}} ==== | ||
* | * {{SAI|Wild Shape}} now uses a {{action|bonus}} instead of an {{action|action}}. | ||
=== Level 4 === | === Level 4 === | ||
==== | ==== {{SAI|Wild Shape: Dire Raven|w=40}} ==== | ||
Take the shape of of a Dire Raven that can Blind enemies. | |||
* '''{{SAI|Beak Attack}}:''' Peck at a target to deal {{DamageText|2d4 + 2|Piercing}} | |||
* '''{{SAI|Rend Vision}}:''' Attack a creature's eyes and {{SAI|Blinded (Condition)|Blind}} it for 2 turns. | |||
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position using your movement speed | |||
=== Level 6 === | === Level 6 === | ||
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=== Level 8 === | === Level 8 === | ||
==== | ==== {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}} ==== | ||
Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points. | |||
* '''{{SAI|Bite (Sabre-Toothed Tiger)|Bite}}:''' Bite a target for {{DamageText|2d6 + 1d10 + [[Strength|Strength Modifier]]|Piercing}} damage. | |||
* '''{{SAI|Jugular Strike (Sabre-Toothed Tiger)|Jugular Strike}}:''' Lunge at a creature's throat. if the target is {{SAI|Prone (Condition)|Prone}}, you deal an additional {{DamageText|2d6+[[Strength|Strength Modifier]]|Piercing}} damage. | |||
* '''{{SAI|Shred Armour}}:''' Rip into a target's weaknesses, reducing their {{Armour Class}} by 1. | |||
* '''{{SAI|Enhanced Jump}}:''' Jump up, down, and across. Your [[Strength]] affects how far you can jump | |||
* '''{{SAI|Animalistic Vitality}}:''' Regain {{DamageText|2d8|Healing}} of health every round of combat. | |||
=== Level 10 === | === Level 10 === | ||
New Wild Shape form: | |||
* '''{{SAI| | ==== {{SAI|Wild Shape: Air Myrmidon|w=40}} ==== | ||
* '''{{SAI|Wild Shape: Fire Myrmidon|w=40}} | Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells. | ||
* '''{{SAI|Electrified Flail}}:''' Clout a foe with your lightning-suffused flail and {{SAI|Stunned (Condition)|Stun}} them. | |||
* '''{{SAI|Raging Vortex}}:''' Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures. | |||
* '''{{SAI|Invisibility (Air Myrmidon)|Invisibility}}:''' Manipulate the currents of the air to make yourself undetectable | |||
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position | |||
==== {{SAI|Wild Shape: Earth Myrmidon}} ==== | |||
Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells. | |||
* '''{{SAI|Grounded Thunder Strike}}:''' Wallop a foe with a fist of stone and thunder, knocking them {{SAI|Prone (Condition)|Prone}} | |||
* '''{{SAI|Sludgy Sling}}:''' Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing {{DamageText|2d6|Bludgeoning}} damage. | |||
* '''{{SAI|Burrow (Earth Myrmidon)|Burrow}}:''' Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for {{DamageText|2d8|Bludgeoning}} damage. | |||
* '''{{SAI|Muck to Metal}}:''' Harden your slippery body into a substance like steel, increasing your {{Armour Class}} by 2, but reducing your [[Movement speed]] by {{Distance|m=6|ft=20}}. | |||
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see. | |||
==== {{SAI|Wild Shape: Fire Myrmidon|w=40}} ==== | |||
Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells. | |||
==== {{SAI|Wild Shape: Water Myrmidon|w=40}}==== | |||
Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells. | |||
{{DruidNavbox}} | {{DruidNavbox}} |
Revision as of 06:54, 28 September 2023
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.
Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.
Subclass Features
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
Take the shape of a Bear with high Hit Points that can goad enemies into attacking it.
- 2d4 + 2Slashing damage. : Lash out with deadly claws, dealing
- : Roar at nearby enemies to goad them into attacking you.
- Expend spell slots to regain Hit Points while in .
- Bonus action instead of an Action. now uses a
Level 4
Take the shape of of a Dire Raven that can Blind enemies.
- 2d4 + 2Piercing : Peck at a target to deal
- : Attack a creature's eyes and it for 2 turns.
- : Fly to a target position using your movement speed
Level 6
- While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.
Level 8
Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
- 2d6 + 1d10 + Strength ModifierPiercing damage. : Bite a target for
- 2d6+Strength ModifierPiercing damage. : Lunge at a creature's throat. if the target is , you deal an additional
- Armour Class by 1. : Rip into a target's weaknesses, reducing their
- Strength affects how far you can jump : Jump up, down, and across. Your
- 2d8hit points of health every round of combat. : Regain
Level 10
New Wild Shape form:
Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
- : Clout a foe with your lightning-suffused flail and them.
- 2d8Bludgeoning damage per turn and creatures. : Spiral the wind into a chocking maelstrom that inflicts
- : Manipulate the currents of the air to make yourself undetectable
- : Fly to a target position
Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
- : Wallop a foe with a fist of stone and thunder, knocking them
- 2d6Bludgeoning damage. : Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing
- 2d8Bludgeoning damage. : Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for
- Armour Class by 2, but reducing your Movement speed by 6 m / 20 ft. : Harden your slippery body into a substance like steel, increasing your
- : Surrounded by silver mist, you teleport to an unoccupied space you can see.
Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.