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Rage: Eagle Heart: Difference between revisions
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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | {{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| type = classaction | | type = classaction | ||
| summary = '''Rage: Eagle Heart''' is a | | summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky. | ||
| description = Go into a | | description = Go into a {{SAI|Rage}} that makes you near untouchable. You can use {{SAI|Diving Strike}}. | ||
Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use | Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use {{SAI|Dash Bonus Action|Dash}} as a bonus action. | ||
Rage ends early if you haven't attacked a creature or taken damage since your last turn. | Rage ends early if you haven't attacked a creature or taken damage since your last turn. | ||
| image = Rage Eagle Heart. | | image = Rage Eagle Heart.webp | ||
| cost = rage:1, bonus | | cost = rage:1, bonus | ||
| concentration = | | concentration = |
Revision as of 22:17, 9 October 2023
Template:Up to date
Rage: Eagle Heart is a Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
Description
Go into a
that makes you near untouchable. You can use .Foes also have Disadvantage on Opportunity Attacks against you, and you can use as a bonus action.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
- Cost:
- Rage Charge + Bonus action
- Details:
- Range: Self
Condition: Rage: Eagle Heart
Duration: 10 turns
- Can use Bonus action, and foes have Disadvantage on . as a
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 1: Barbarian