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Tempest Domain: Difference between revisions
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* Gain {{HeavyArmour}} Proficiency | * Gain {{HeavyArmour}} Proficiency | ||
* Gain {{MartialWeaponsProf}} Proficiency | * Gain {{MartialWeaponsProf}} Proficiency | ||
==== {{IconLink|Wrath of the Storm Icon.webp|Wrath of the Storm}} ==== | |||
** | * Using a [[Reaction]], strike back at an attacking creature, potentially dealing {{DamageText|2d8|Lightning}} damage if they fail a [[Dexterity]] {{SavingThrow}} or otherwise take half of {{DamageText|2d8|Thunder}} damage. | ||
** | |||
==== Domain Spells ==== | |||
*You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
** {{IconLink|Thunderwave Icon.webp|Thunderwave}} | |||
** {{IconLink|Fog Cloud Icon.webp|Fog Cloud}} | |||
=== Level 2 === | === Level 2 === | ||
* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' [[ | ==== {{IconLink|Destructive Wrath Icon.webp|Destructive Wrath}} ==== | ||
* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' When you roll [[Thunder]] or [[Lightning]] damage, you can use your [[Channel Divinity]] to deal maximum damage instead. | |||
=== Level 3 === | === Level 3 === | ||
==== Domain Spells ==== | |||
*You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | |||
** | ** {{IconLink|Gust of Wind Icon.webp|Gust of Wind}} | ||
** {{IconLink|Shatter Icon.webp|Shatter}} | |||
=== Level 5 === | === Level 5 === | ||
==== Domain Spells ==== | |||
** | *You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
** | ** {{IconLink|Call Lightning Icon.webp|Call Lightning}} | ||
** {{IconLink|Sleet Storm Icon.webp|Sleet Storm}} | |||
=== Level 6 === | === Level 6 === | ||
==== {{IconLink|Thunderbolt Strike Icon.webp|Thunderbolt Strike}} ==== | |||
* When you deal [[Thunder]] or [[Lightning]] damage to a creature that is [[Creature Size|Large]] or smaller, you can also push it up to {{Distance|m=3|ft=10}}. | |||
=== Level 7 === | === Level 7 === | ||
==== Domain Spells ==== | |||
** | *You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
** | ** {{IconLink|Freedom of Movement Icon.webp|Freedom of Movement}} | ||
** {{IconLink|Ice Storm Icon.webp|Ice Storm}} | |||
=== Level 8 === | === Level 8 === | ||
==== {{IconLink|Divine Strike Melee Icon.webp|Divine Strike|Divine Strike Thunder}} ==== | |||
* Once per turn, deal {{DamageText|1d8|Thunder}} in addition to your weapon's weapon damage. | |||
=== Level 9 === | === Level 9 === | ||
==== Domain Spells ==== | |||
** | *You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]]. | ||
** | ** {{IconLink|Destructive Wave Icon.webp|Destructive Wave}} | ||
** {{IconLink|Insect Plague Icon.webp|Insect Plague}} | |||
== External Links == | == External Links == |
Revision as of 08:07, 22 September 2023
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Tempest Domain is one of the Subclasses of Cleric. These Clerics are more specialized in controlling the power of Thunder and Lightning to deal damage and change the environment around them, eventually being able to deal additional damage each turn with their weapon attack.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Gain Martial weapons Proficiency
- Using a Reaction, strike back at an attacking creature, potentially dealing 2d8Lightning damage if they fail a Dexterity Saving throw or otherwise take half of 2d8Thunder damage.
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 2
- Channel Divinity Action: When you roll Thunder or Lightning damage, you can use your Channel Divinity to deal maximum damage instead.
Level 3
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
- When you deal Thunder or Lightning damage to a creature that is Large or smaller, you can also push it up to 3 m / 10 ft.
Level 7
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
Level 9
Domain Spells
- You gain additional spells from your domain. They are Always Prepared.