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(→Notes: adding clarification of in-game ambiguous spell Description, that it only disadvantages Checks and not Saves/Attacks (the wiki description is clear, but the in-game description doesn't specify 'Checks' on the spell itself, only the Condition and Reapply Hex ability do) |
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* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | ||
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ||
** Level 1 Warlock casts {{ | ** Level 1 Warlock casts {{SAI|Eldritch Blast}} and hits the target: additional {{DamageText|1d6|Necrotic}}. | ||
** Level 5 Warlock casts {{ | ** Level 5 Warlock casts {{SAI|Eldritch Blast}} and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice. | ||
** Level 3 Warlock casts {{ | ** Level 3 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times. | ||
** Level 5 Warlock casts {{ | ** Level 5 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times. | ||
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | * '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | ||
** Warlock casts {{ | ** Warlock casts {{SAI|Magic Missile}} (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''. | ||
** Warlock casts {{ | ** Warlock casts {{SAI|Fireball}} (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''. | ||
* Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls. | * Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls. | ||
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{ | * In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SAI|Agonising Blast}}, which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage. | ||
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage. | ** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage. | ||
| video = | | video = |
Revision as of 07:52, 10 October 2023
Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
Description
Make your attacks deal an additional 1d6Necrotic damage damage [sic] to the target and give it Disadvantage on Checks on an Ability of your choosing.
If the target dies before the spell ends, you can Hex a new creature without expending a Spell Slot.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Variants
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Notes
- If the target dies before spell's duration ends, gain
- Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts 1d6Necrotic. and hits the target: additional
- Level 5 Warlock casts 2d6Necrotic, for hitting twice. and hits the target with both rays: additional
- Level 3 Warlock casts 3d6Necrotic, for hitting three times. and hits the target with all three rays: additional
- Level 5 Warlock casts 4d6Necrotic, for hitting four times. and hits the target with all four rays: additional
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Attack Rolls): no additional damage from Hex. (which does not require
- Warlock casts Saving Throw, not an Attack Roll): no additional damage from Hex. (which is a
- Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
- In Early Access Patch 9, there was a bugged interaction between Hex and the Eldritch Invocation , which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.
External Links
- Hex on the Forgotten Realms Wiki