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=== Act Three ===
=== Act Three ===


* '''Down with the Steel Opressors!''' Defeat a [[Steel Watcher]].
* '''Home Sweet Home''': Delve into the Undercellar of Baldur's Gate.
* '''Home Sweet Home''': Delve into the Undercellar of Baldur's Gate.
* '''Proper Lodging, Finally''': Obtain a room at the [[Elfsong Tavern]].
* '''Proper Lodging, Finally''': Obtain a room at the [[Elfsong Tavern]].

Revision as of 13:13, 13 September 2023

Background Urchin Icon.png
"After surviving a poor and bleak childhood, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead."

Background Features

Background Goals

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.

Act One

  • Artful Dodger: Earn Mattis's respect by taking his ring.
  • Born Innocent: Save the owlbear cub from the goblins.
  • Family Comes First: Encourage Meli to tell the truth about the amulet.
  • Hero For Hire: Get some coin out of the Zhentarim survivors.
  • Hunger Never Fades: Fill your plate at Raphael's House of Hope.
  • Idolatry: Help Mol steal the Idol of Silvanus.
  • Not On My Watch: Save Arabella from Kagha and her serpent.
  • Paying It Forward: Give Mol money to found a guild in Baldur's Gate.
  • Protect Your Own: Protect the child who took the locket from Barth.
  • Pyramid Scheme: Convince the ogres to work for you without giving them gold.
  • Slaying The Piper: Rescue Mirkon from the harpies.
  • The Allure of Coin: Steal from a child charmed by harpies.
  • What Price Dignity?: Steal the toe ring from Crusher without getting caught.
  • You Can't Take It With You: Loot the dead gnomes in Grymforge before their corpses are thrown into the river.

Act Two

  • Alley Cats: Meet both the lordly cat and the tadpole-hunting cat.
  • Bugging Out: Help Wulbren escape Moonrise.
  • Child at Heart: Play both games of hide and seek with Oliver.
  • Good Deed of the Day: Free Nightsong.
  • Newly Downtrodden: Spare the goblins from Ketheric's wrath.
  • No Peeking: Block out True Soul Z'rell from reading your intentions.
  • Orphan Camaraderie: Help Mol win the game of lanceboard.
  • Wary of Strangers: Refuse to drink the spiked wine.
  • Will Not Be Forgotten: Escape the Oubliette.

Act Three

  • Down with the Steel Opressors! Defeat a Steel Watcher.
  • Home Sweet Home: Delve into the Undercellar of Baldur's Gate.
  • Proper Lodging, Finally: Obtain a room at the Elfsong Tavern.
  • Through Nooks and Crannies: Enter Wyrm's Rock without pass or invitation.