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The Sacred Star: Difference between revisions

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| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> very rare
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> very rare
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> +2
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> +2
| damage = 1d8 + 3 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 2 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->

Revision as of 07:27, 9 September 2023

The Sacred Star image

The Sacred Star is a very rare, moderately enchanted (+2) special variant of the Morningstars family of weapons. It is a martial melee weapon wielded in one hand.

Description Icon.png

The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence.

Properties

Damage
D8 Piercing.png 1d8 + 2 (3~10) + Strength modifier Damage TypesPiercing
Extra damage
D4 Radiant.png 1d4 (1~4) Damage TypesRadiant
Details
Morningstars Morningstars
Rarity: Very Rare
Enchantment: + 2
 One-Handed
 Melee: 1.5 m / 5  ft
 Weight: 0.8 kg / 1.6 lb
Price: 770 gp

Special

The holder of this item gains:

  • Radiant Strike: On a hit, inflict 1 turn of Radiating Orb upon the target.
  • Sanctified Weapon: Undead creatures struck by this weapon are possibly Turned.
  • Tenacity: (Main Hand Only) When you miss an attack, you deal 1 Bludgeoning damage anyway.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Heartstopper Heartstopper ()

Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.

Where to find