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Thunderous Smite: Difference between revisions
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{{ up to date | 2023- | {{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{SpellPage | {{SpellPage | ||
| name = Thunderous Smite | | name = Thunderous Smite | ||
| image = Thunderous Smite | | image = Thunderous Smite.webp | ||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| classes = Paladin | | classes = Paladin | ||
| summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them | | summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | ||
| description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them | | description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | ||
If the spellcaster misses the initial [[Attack Roll|Attack]], the [[Spells#Spell_Slots|Spell Slot]] and [[Bonus Action]] are not consumed. | If the spellcaster misses the initial [[Attack Roll|Attack]], the [[Spells#Spell_Slots|Spell Slot]] and [[Bonus Action]] are not consumed. |
Revision as of 20:44, 10 October 2023
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them .
Description
Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them .
If the spellcaster misses the initial Attack, the Spell Slot and Bonus Action are not consumed.
Properties
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Range: Normal weapon range
At higher levels
Upcast: Can be cast at a higher level, but there is no benefit for doing so.Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)