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Magic Weapon: Difference between revisions

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(Added that it only applies to melee weapons)
(This spells said it did nothing when upcast but it does. I went in game and copied what is said word for word.)
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| area condition 3 =  
| area condition 3 =  
| area condition 4 =  
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell using a 4th or 5th level spell slot will increase the bonus by 2, and a 6th level spell sloit will increase it by 3.
| variants =  
| variants =  
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
| notes = * The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.

Revision as of 02:05, 27 September 2023

Template:Up to date

Magic Weapon Icon.png

Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

Description

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.

Properties

Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Casting this spell using a 4th or 5th level spell slot will increase the bonus by 2, and a 6th level spell sloit will increase it by 3.

Condition: Magic Weapon

Magic Weapon Magic Weapon

Duration: Until Long rest

How to learn

Classes:

Notes

  • The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.
  • This can only be applied to melee weapons.

Visuals

External Links