Template:Weapon action page: Difference between revisions
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| #default = {{action | {{{action type|}}} }} | | #default = {{action | {{{action type|}}} }} | ||
}}}} | }}}} | ||
{{# | {{#if: {{{damage|}}} | | ||
| | <dl class="bg3wiki-damage-info"> | ||
<dt> Damage: | |||
Damage: | <dd> {{#switch: {{{damage|}}} | ||
{{InfoBlob | Normal Weapon Damage }} | | weapon = {{InfoBlob | Normal Weapon Damage }} | ||
| half weapon = | | half weapon = {{InfoBlob | 1/2 Normal Weapon Damage }} | ||
| #default = {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} | |||
{{InfoBlob | 1/2 Normal Weapon Damage }} | }} | ||
| #default = | {{#if: {{{extra damage|}}} | | ||
<dt> Extra damage: | |||
{{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} | <dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} }} | ||
}} {{#if: {{{extra damage|}}} | | }} {{#if: {{{extra damage 2|}}} | | ||
Extra damage: | <dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} }} | ||
{{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} }} | }} | ||
}} {{#if: {{{extra damage 2|}}} | | </dl> | ||
{{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} }} | }} | ||
}} {{#if: {{{attack roll|}}} | | <ul class="bg3wiki-property-list"> | ||
< | {{#if: {{{attack roll|}}} | | ||
<li> {{Attack Roll}} | |||
}} {{#if: {{{range m|}}} {{{range ft|}}} | | }} {{#if: {{{range m|}}} {{{range ft|}}} | | ||
< | <li> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} | ||
}} {{#if: {{{range|}}} | | }} {{#if: {{{range|}}} | | ||
< | <li> {{Range | {{{range | {{{range}}} }}} }} | ||
}} {{#if: {{{aoe|}}} | | }} {{#if: {{{aoe|}}} | | ||
< | <li> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} | ||
}} {{#if: {{{duration|}}} | | }} {{#if: {{{duration|}}} | | ||
< | <li> {{Duration | {{{duration}}} }} | ||
}} {{#if: {{{recharge|}}} | | }} {{#if: {{{recharge|}}} | | ||
< | <li> {{Recharge | {{{recharge}}} }} | ||
}} {{clear}} </div> {{#if: {{{condition|}}} | {{blank}} | }} | ||
</ul> | |||
{{clear}} | |||
</div> {{#if: {{{condition|}}} | {{blank}} | |||
<h2>Conditions</h2> | <h2>Conditions</h2> |
Revision as of 14:08, 4 September 2023
Examples follow.
Piercing Strike
Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, and trident in their main hand.
Description
Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
- Damage:
- Normal Weapon Damage
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Conditions
Duration: 2 turns
Gargantuan Cleave
Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.
Description
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
Properties
- Damage:
- Normal Weapon Damage
- Extra damage:
- 1d6 (1~6) Slashing
- Attack roll
- AoE: 1.5 m / 5 ft (Cone)
- Recharge: Short rest
Pommel Strike
Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, and longsword in their main hand.
Description
Make a non-lethal attack against an enemy and possibly daze them.
Properties
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
Conditions
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
Brace (Melee)
Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, and pike in their main hand.
Description
Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Properties
6 m / 20 ft movement
- Duration: 1 turn
- Recharge: Short rest
Tenacity
Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, and morningstar in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength Modifier (or a minimum of 1).
Properties
This template defines the table "weapon_actions". This table has not been created yet.