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Shadow-Cursed Lands: Difference between revisions
Llamageddon (talk | contribs) (Added in-game map and tweaked waypoint layout) |
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[[File:Map Shadow-Cursed Lands A Terrain Tex.webp|thumb|The map view of the Shadow-Cursed Lands]] | |||
==Region Summary== | ==Region Summary== | ||
The Shadow-Cursed Lands is the main [[Chapter Two]] [[region]]. When you first enter you should cast [[Light]] or similar (or use a [[torch]]) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the [[Last Light Inn]]) have a protective shield around them so that you don't need a source of light whilst in these areas. | The Shadow-Cursed Lands is the main [[Chapter Two]] [[region]]. When you first enter you should cast [[Light]] or similar (or use a [[torch]]) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the [[Last Light Inn]]) have a protective shield around them so that you don't need a source of light whilst in these areas. | ||
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=== Regional Waypoints === | === Regional Waypoints === | ||
{{Stub|section}} | {{Stub|section}} | ||
The following {{SmIconLink|Waypoint Map Icon.png|Waypoints}} are available within the '''Shadow-Cursed''' [[Region]]. | The following {{SmIconLink|Waypoint Header Map Icon.png|Waypoints}} are available within the '''Shadow-Cursed''' [[Region]]. | ||
{{WpCo|Shadowed Battlefield|46|17}} | |||
{{WpCo|Last Light Inn|-17|133}} | |||
{{WpCo|Reithwin Town|-78|-46}} | |||
{{WpCo|Moonrise Towers|-157|-97}} | |||
{{WpCo|Grand Mausoleum||}} | |||
{{WpCo|Road to Baldur's Gate|-265|-36}} | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act Two Locations]] | [[Category:Act Two Locations]] |
Revision as of 01:47, 17 September 2023
Region Summary
The Shadow-Cursed Lands is the main Chapter Two region. When you first enter you should cast Light or similar (or use a torch) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the Last Light Inn) have a protective shield around them so that you don't need a source of light whilst in these areas.
It is the primary setting for the start of the game, and is visible on the map of the Over-world.
Access
There are two ways to access the Shadow-Cursed Lands:
- From Grymforge via the elevator
- From Rosymorn Monastery Trail
Wayfinding
Due to its immense size, the map of the Shadow-Cursed Lands features several nameless locations with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the locations below may include adjacent nameless areas of the Shadow-Cursed Lands.
Regional Locations
- Ruined Battlefield
- Last Light Inn
- Reithwin Town
- Mason's Guild
- House of Healing
- House of Healing Morgue
- The Waning Moon
- Moonrise Towers
- Grand Mausoleum
- Gauntlet of Shar
- Mind Flayer Colony
Regional Waypoints
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The following Region.
are available within the Shadow-CursedShadowed Battlefield X: 46 Y: 17 Last Light Inn X: -17 Y: 133 Reithwin Town X: -78 Y: -46 Moonrise Towers X: -157 Y: -97 Grand Mausoleum Road to Baldur's Gate X: -265 Y: -36