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Water Whip: Difference between revisions
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| cost = action, ki:2 | | cost = action, ki:2 | ||
| damage = amount:3d10, type: Bludgeoning | | damage = amount:3d10, type: Bludgeoning | ||
| range | | range m = 9 | ||
| save = DEX | | save = DEX | ||
| additional = | | additional = Can be casted as: | ||
* {{SmIconLink|Action_Monk_WaterWhip_Prone.png|Water Whip (Prone)}} | * {{SmIconLink|Action_Monk_WaterWhip_Prone.png|Water Whip (Prone)}} | ||
* {{SmIconLink|Action_Monk_WaterWhip_Pull.png|Water Whip (Pull)}} | * {{SmIconLink|Action_Monk_WaterWhip_Pull.png|Water Whip (Pull)}} | ||
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}} | | higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}} | ||
| learns = | | class learns at level 3 = Way of the Four Elements | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 09:50, 10 September 2023
Water Whip is an Action that allows a who follows the to either knock a target prone, or pull a target towards them.
Description
Possibly pulls a target within 9m toward you or knocks it Prone.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 9 m / {{{range ft}}} ft
- DEX Save
Can be casted as:
How to learn
Classes:
- Class level 3: Way of the Four Elements