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Act One: Difference between revisions

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Revision as of 22:22, 30 August 2023

Chapter 1.webp

Act One of Baldur's Gate 3 begins immediately after the events of the Prologue, with the crash landing of the Nautiloid and the Player Character waking up on the Ravaged Beach.

Locations

Act One is limited to the Wilderness, the Underdark, Grymforge, and their constituent zones. Leaving these zones will advance time to Act Two, causing several events to be resolved based on the player's progress. For example, if the player did not stop the Ritual of Thorns, the ritual will be successful and The Grove will become unaccessible.

Main Quest

As mentioned above, the main quest of Act One is Remove the Parasite. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.

Companions

The following companions are available to the player in Act One, with each of them also having an associated quest.

Side Quests

Trivia