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Winter's Clutches: Difference between revisions
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{{EquipmentPage | {{EquipmentPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | ||
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| price = 90 | | price = 90 | ||
| special = <!-- List of special features, bonuses, or abilities granted by the item. --> | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
* '''Winter's Clutches:''' When the wearer deals cold damage, inflict 2 turns of | * '''Winter's Clutches:''' When the wearer deals cold damage, inflict 2 turns of {{SmIconLink|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}} upon the target(s). | ||
| where to find = <!-- Describe where and how to obtain the item. --> | | where to find = <!-- Describe where and how to obtain the item. --> | ||
* Quest reward for the [[Avenge Glut's Circle]] quest. Given by [[Glut]] once sovereign [[Spaw]] has been killed. <!-- VERIFIED --> | * Quest reward for the [[Avenge Glut's Circle]] quest. Given by [[Glut]] once sovereign [[Spaw]] has been killed. <!-- VERIFIED --> |
Revision as of 10:58, 27 August 2023
The Winter's Clutches are an uncommon pair of Gloves that allow the wearer to encrust with frost enemies whenever they deal Cold damage.
Likely these originated in Icewind Dale, where tempers run as hot as hearths, and frozen rivers trace the arm of the dale in a network of blue-white tributaries.
Properties
- Rarity: Uncommon
- Weight: 0.5 kg / 1 lb
- Price: 90 gp
Special
The wearer of this item gains:
- Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of upon the target(s).
Where to find
- * Quest reward for the Avenge Glut's Circle quest. Given by Glut once sovereign Spaw has been killed.
- Sold by Lady Esther at Rosymorn Monastery Trail.
Conditions
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .