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Chill of the Mountain: Difference between revisions
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| image = Ray_of_Frost_Icon.png | | image = Ray_of_Frost_Icon.png | ||
| summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{Class|Monk}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of [[Ray of Frost]]. | | summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{Class|Monk}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of [[Ray of Frost]]. | ||
| cost = | | cost = ki:1, action | ||
| damage = amount: 1d10, type: Cold | | damage = amount: 1d10, type: Cold | ||
| duration = 1 | | duration = 1 | ||
| | | range = ranged | ||
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo| 2d10 | Cold}} | | higherlevels = At level 9, its damage dice increases by one. {{DamageInfo| 2d10 | Cold}} | ||
| notes = | | notes = | ||
| class learns at level 9 = Way of the Four Elements | |||
}} | }} |
Revision as of 05:10, 5 September 2023
Chill of the Mountain is an Action that allows the to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of Ray of Frost.
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft (ERROR: Distance not in metric!).
Properties
How to learn
Classes:
- Class level 9: Way of the Four Elements