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Guild Artisan: Difference between revisions

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(→‎Act Two: added new inspirations)
(→‎Act Two: added some more inspirations)
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* '''Blood, Sweat, and the Other Thing''': Give your blood to [[Araj Oblodra]].
* '''Blood, Sweat, and the Other Thing''': Give your blood to [[Araj Oblodra]].
* '''Confiscated Works:''' Acquire a magical item from the toll collector's confiscation chest.
* '''Hellish Armaments''': Obtain a piece of infernal equipment from [[Dammon]].
* '''Hellish Armaments''': Obtain a piece of infernal equipment from [[Dammon]].
* '''Inhuman Trials''': Witness a horrid operation in the cursed [[House of Healing|house of healing]].
* '''Inhuman Trials''': Witness a horrid operation in the cursed [[House of Healing|house of healing]].
* '''Ruthless Craftsmanship''': Take Shar's ceremonial dagger.
* '''Ruthless Craftsmanship''': Take Shar's ceremonial dagger.
* '''Simple Tools, Great Works''': Return [[Wulbren Bongle|Wulbren's]] tools to him.
* '''Simple Tools, Great Works''': Return [[Wulbren Bongle|Wulbren's]] tools to him.
* '''Special Iced Arsenic... Brew?:''' Craft some Brewed-Up Bellygummer.
* '''Tragedy in Masonry:''' Discover the fate of the mason.
* '''Trust and a Little Pixie Dust''': Investigate the Moonlantern and find its power source.
* '''Trust and a Little Pixie Dust''': Investigate the Moonlantern and find its power source.



Revision as of 08:24, 24 August 2023

Background Guild Artisan Icon.png
"Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art. Repairing and discovering rare crafts will bring new inspiration."

Background Features

Inspirations

Act One

  • A Golden Masterpiece: Sell an item worth at least 1000 gold.
  • A New Vision: Reforge the broken spear.
  • An Acquired Taste: Drink one of Ethel's unique potions.
  • An Artist in Need: Rescue Oskar the painter from the Zhentarim.
  • Art Endures: Craft something in the Adamantine Forge.
  • Expert Opinion: Evaluate the ruins in Grymforge and share your findings with the duergar mason.
  • In Working Order: Repair the elevator in the Zhentarim hideout.
  • Mind Over Mushroom: Gather ingredients for Omeluum's potion.
  • Regeneration: Restore power to the elevator in the Arcane Tower.
  • The Apprentice Turns Master: Craft Nettie's antidote in the cauldron.
  • The Finest Ingredients: Create a masterwork item from Sussur Tree Bark.
  • The Spider's Gift: Identify the drow armour near Waukeen's Rest.
  • Trash & Treasure: Observe the effects of the Chest of the Mundane.
  • Valued Costumer: Trade with someone who has High approval of you.

Act Two

  • Blood, Sweat, and the Other Thing: Give your blood to Araj Oblodra.
  • Confiscated Works: Acquire a magical item from the toll collector's confiscation chest.
  • Hellish Armaments: Obtain a piece of infernal equipment from Dammon.
  • Inhuman Trials: Witness a horrid operation in the cursed house of healing.
  • Ruthless Craftsmanship: Take Shar's ceremonial dagger.
  • Simple Tools, Great Works: Return Wulbren's tools to him.
  • Special Iced Arsenic... Brew?: Craft some Brewed-Up Bellygummer.
  • Tragedy in Masonry: Discover the fate of the mason.
  • Trust and a Little Pixie Dust: Investigate the Moonlantern and find its power source.

Act Three

  • Dream Big: Describe your perfect weapon to Danthelon.
  • Immoral Ingenuity: Discover the booby-trapped toys.
  • Following Instructions: Return the Sentient Amulet to Shirra.
  • Alternative Voices: Partake in the lurid services of Sharess' Caress