Ad placeholder

Cold Damage: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added a Table of Cold Damage Spells, minor text changes)
(Text changes, added multiple Tables of Cold related gear, spells, effects and descriptions.)
Line 2: Line 2:


[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]]
[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]]
Cold Damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. Cold Damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.
Cold damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. Cold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.




Cold Damage has an association with conditions and effects that interfere with ground movement that makes it valuable to disrupt approaching Targets. The conditions and effects of Cold Damage often run counter to those related to Fire Damage.
Cold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Cold damage often run counter to those related to Fire damage.


==Equipment==
==Equipment==
{| class="wikitable"
|+Gear that inflicts Cold damage
!
!Item Type
!Base Cold Damage
!Unlocks Spell
!Special Cold Factors
|-
|[[Allandra's Whelm]]
|Tridents
|1d4 (1~4)
|
|Enables [[Frigid Blade]] weapon action
|-
|[[Arrow of Ice]]
|Ammunition
|2d4 (2~8)
|
|Creates Ice Surface
|-
|[[Cold Snap]]
|Daggers
|1d4 (1~4)
|
|Enables Chilling Counter effect
|-
|[[Frost Prince]]
|Amulet
|2d6 (2~12) *
|✓
|Enables Level 1 cast Ice Knife once per Long Rest
|-
|[[Mourning Frost]]
|Quarterstaves
|1d4 (1~4)
1d8 (1~8) *
|✓
|Enables Heart of Ice effect
Enables Insidious Cold effect
Enables cast Ray of Frost cantrip
|-
|[[Snow-Dusted Monastery Gloves]]
|Gloves
|1d4 (1~4) *
2d6 (2~12) *
|✓
|Enables Chilling Strike effect
Enables cast Ice Knife
|}
<small>* Damage is indicative of enabled spell/effects not the base gear</small>


===Gear that inflicts Cold Damage===
{| class="wikitable"
[Placeholder] Gear that causes direct Cold Damage
|+Gear that impacts Cold damage
 
!
===Gear that impacts Cold Damage===
!Item Type
[Placeholder] Gear that has effects dependent on Cold Damage
!Special Cold Factors
|-
|[[Coldbrim Hat]]
|Hats
|Enables Coldbrim Chill effect
|-
|[[Darkfire Shortbow]]
|Shortbows
|Gives Resistance to Cold damage
|-
|[[Icebite Robe]]
|Clothing
|Gives Resistance to Cold damage
Enables Level 3 cast Armour of Agathys once per Long Rest
|-
|[[Robe of Summer]]
|Clothing
|Gives Resistance to Cold damage
|-
|[[Snowburst Ring]]
|Rings
|Enables Snowburst effect
|-
|[[Winter's Clutches]]
|Gloves
|Enables Winter's Clutches effect
|}


==Spells==
==Spells==
===Spells that inflict Cold Damage===
Spells that cause Cold Damage
{| class="wikitable"
{| class="wikitable"
|+
|+Spells that cause Cold damage
!
!
!Spell Level
!Spell Level
Line 37: Line 110:
|
|
|
|
|Damage upon being melee attacked
|Damage inflicted upon being melee attacked
|-
|-
|[[Chromatic Orb: Cold]]
|[[Chromatic Orb: Cold]]
Line 64: Line 137:
|
|
|
|
|Damage upon being melee attacked
|Damage inflicted upon being melee attacked
10 Turn Duration
10 Turn Duration
|-
|-
Line 84: Line 157:
|
|
|Damage inflicted to Targets starting their turn in AOE
|Damage inflicted to Targets starting their turn in AOE
10 Turn Duration
10 turn duration
|-
|-
|[[Ice Knife]]
|[[Ice Knife]]
Line 132: Line 205:
|
|
|}
|}
 
{| class="wikitable"
===Spells that impact Cold Damage===
|+Spells that impact Cold damage
[Placeholder] Spells that have effects dependent on Cold Damage
!
!Spell Level
!Concentration
!Special Cold Factors
|-
|[[Protection from Energy: Cold]]
|3
|✓
|Gives Resistance to Cold damage
|-
|
|
|
|
|-
|
|
|
|
|}


==Effects==
==Effects==
[Placeholder] Effects that have effects dependent on Cold Damage. Unlike Gear or Spells these should be similar to Permanant Bonuses, i.e. Draconic Bloodline Elemental Affinity
{| class="wikitable"
|+Persistent effects that impact Cold damage
!
!Effect Description
|-
|Chilling Counter
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
|-
|Chilling Strike
|Your unarmed attacks deal an additional 1d4 (1~4) Cold damage.
|-
|Coldbrim Chill
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|-
|Heart of Ice
|When dealing Cold damage, the wielder deals an additional 1 Cold damage.
|-
|Insidious Cold
|Dealing Cold damage with a spell possibly inflicts Chilled upon the Target.
|-
|Snowburst
|When the wearer deals Cold damage, they also create an Ice Surface around the Target(s).
|-
|Winter's Clutches
|When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the Target(s).
|}


==Conditions==
==Conditions==
Line 145: Line 262:


===[[Encrusted with Frost (Condition)|Encrusted with Frost]]===
===[[Encrusted with Frost (Condition)|Encrusted with Frost]]===
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Cold Damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Cold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.


===[[Frostbite (Condition)|Frostbite]]===
===[[Frostbite (Condition)|Frostbite]]===
Line 159: Line 276:


===[[Ice Surface]]===
===[[Ice Surface]]===
Ice Surface is the signature Surface of Cold Damage being directly created by many Cold Spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Cold Damage or another Ice Surface is created that connects to them.
Ice Surface is the signature Surface of Cold damage being directly created by many Cold Spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Cold damage or another Ice Surface is created that connects to them.


Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming [[Prone (Condition)|Prone]]. Prone targets are more open to attack and attacks made within melee range role with Advantage.
Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming [[Prone (Condition)|Prone]]. Prone targets are more open to attack and attacks made within melee range role with Advantage.


===[[Steam Cloud]]===
===[[Steam Cloud]]===
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Cold Damage. Steam Clouds can be created by igniting Water Surfaces with Fire Damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Fire Damage.
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Cold damage. Steam Clouds can be created by igniting Water Surfaces with Fire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Fire damage.

Revision as of 00:46, 23 August 2023

Cold Damage Icon

Cold damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Cold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.


Cold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Cold damage often run counter to those related to Fire damage.

Equipment

Gear that inflicts Cold damage
Item Type Base Cold Damage Unlocks Spell Special Cold Factors
Allandra's Whelm Tridents 1d4 (1~4) Enables Frigid Blade weapon action
Arrow of Ice Ammunition 2d4 (2~8) Creates Ice Surface
Cold Snap Daggers 1d4 (1~4) Enables Chilling Counter effect
Frost Prince Amulet 2d6 (2~12) * Enables Level 1 cast Ice Knife once per Long Rest
Mourning Frost Quarterstaves 1d4 (1~4)

1d8 (1~8) *

Enables Heart of Ice effect

Enables Insidious Cold effect Enables cast Ray of Frost cantrip

Snow-Dusted Monastery Gloves Gloves 1d4 (1~4) *

2d6 (2~12) *

Enables Chilling Strike effect

Enables cast Ice Knife

* Damage is indicative of enabled spell/effects not the base gear

Gear that impacts Cold damage
Item Type Special Cold Factors
Coldbrim Hat Hats Enables Coldbrim Chill effect
Darkfire Shortbow Shortbows Gives Resistance to Cold damage
Icebite Robe Clothing Gives Resistance to Cold damage

Enables Level 3 cast Armour of Agathys once per Long Rest

Robe of Summer Clothing Gives Resistance to Cold damage
Snowburst Ring Rings Enables Snowburst effect
Winter's Clutches Gloves Enables Winter's Clutches effect

Spells

Spells that cause Cold damage
Spell Level Base Cold Damage Upcast Cold Damage Concentration AOE Saving Throw Special Cold Factors
Armour of Agathys 1 5 5 Damage inflicted upon being melee attacked
Chromatic Orb: Cold 1 2d8 (2~16) 1d8 (1~8) Creates Ice Surface
Cone of Cold 5 8d8 (8~64) 1d8 (1~8) Constitution: Halve Creates Ice Surface
Fire Shield: Chill 4 2d8 (2~16) N/A Damage inflicted upon being melee attacked

10 Turn Duration

Glyph of Warding: Cold 3 5d8 (5~40) 1d8 (1~8) Dexterity: Halve Inflicts damage upon contact with Hostile Target
Hunger of Hadar 3 2d6 (2~12) N/A Damage inflicted to Targets starting their turn in AOE

10 turn duration

Ice Knife 1 2d6 (2~12) 1d6 (1~6) Dexterity: Negate Creates Ice Surface
Ice Storm 4 4d6 (4~24) N/A Dexterity: Halve Creates Ice Surface
Otiluke's Freezing Sphere 6 10d6 (10~60) N/A Constitution: Negate
Ray of Frost 0 1d8 (1~8) 1d8 (1~8) Inflicts Ray of Frost (Condition) decreasing Target Movement Speed

Upcast damage unlocks upon reaching Spellcaster Level 5

Wall of Ice 6 10d6 (10~60) N/A Dexterity: Halve
Spells that impact Cold damage
Spell Level Concentration Special Cold Factors
Protection from Energy: Cold 3 Gives Resistance to Cold damage

Effects

Persistent effects that impact Cold damage
Effect Description
Chilling Counter When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
Chilling Strike Your unarmed attacks deal an additional 1d4 (1~4) Cold damage.
Coldbrim Chill Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
Heart of Ice When dealing Cold damage, the wielder deals an additional 1 Cold damage.
Insidious Cold Dealing Cold damage with a spell possibly inflicts Chilled upon the Target.
Snowburst When the wearer deals Cold damage, they also create an Ice Surface around the Target(s).
Winter's Clutches When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the Target(s).

Conditions

Chilled

[Placeholder]

Encrusted with Frost

This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Cold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.

Frostbite

[Placeholder]

Frozen

[Placeholder] Frozen information to be added to the Wiki.

Wet

[Placeholder]

Surfaces

Ice Surface

Ice Surface is the signature Surface of Cold damage being directly created by many Cold Spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Cold damage or another Ice Surface is created that connects to them.

Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.

Steam Cloud

Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Cold damage. Steam Clouds can be created by igniting Water Surfaces with Fire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Fire damage.