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Light Domain: Difference between revisions

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=== Level 6 ===
=== Level 6 ===


* '''Improved Warding Flare:''' When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the Attack Roll, possibly causing their attack to miss.
* '''Improved Warding Flare:''' When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.


=== Level 7 ===
=== Level 7 ===
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=== Level 8 ===
=== Level 8 ===


* '''Potent Spellcasting:''' You can add your Wisdom Modifier to the damage you make with cantrips.
* '''Potent Spellcasting:''' You can add your [[Wisdom]] Modifier to the damage you make with cantrips.


=== Level 9 ===
=== Level 9 ===

Revision as of 21:56, 24 August 2023

Template:Up to date

The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
Light Domain Subclass 300px.png
Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Subclass Features

Level 1

  • Warding Flare Icon 64px.png Warding Flare: Shield yourself with divine light. Use your Reaction to impose Disadvantage Icon.png Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded is immune to this effect.

Level 2

Level 3

Level 5

Level 6

  • Improved Warding Flare: When an enemy attacks an ally, you can use your Reaction to impose Disadvantage Icon.png Disadvantage on the Attack roll, possibly causing their attack to miss.

Level 7

Level 8

  • Potent Spellcasting: You can add your Wisdom Modifier to the damage you make with cantrips.

Level 9

External Links