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Rage: Difference between revisions

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* Damage: <code>Weapon Damage (Melee) + 2</code>
* Damage: <code>Weapon Damage (Melee) + 2</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
* [[File:Duration Icon.png|frameless|upright=0.1]]Duration: <code>10 turns</code>
 


{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Rage Condition Icon.png|frameless|upright=0.1]] Rage Condition (10 turns)</strong>
| <strong>[[File:Rage Condition Icon.png|frameless|upright=0.1]] Rage Condition (10 turns)</strong>
|-
|-
| [[File:Rage Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
| [[File:Rage Condition Tooltip.png|frameless|left]]
 
<code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
 
"Deal 2 extra damage with melee and improvised weapons, and while throwing objects.


Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].

Revision as of 16:19, 10 March 2022

Rage is a Barbarian Bonus Action. This ability allows them to use their anger to gain resistance against physical damage and deal extra melee damage to enemies.

Description

While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.

You also have Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

In-game tooltip

Bonus Action Icon.png Bonus Action + File:Rage Charge Icon.png Rage Charge

Only available in combat

  • Damage: Weapon Damage (Melee) + 2
  • Range Icon.png Range: Self