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m (→‎Act One: Added an alternative way to get the Inspiration Secrets of the Sussur Tree. Disabling them and reading the tome again will not give a second inspiration. There seem to be multiple ways to get the same inspiration.)
(Add Chapter Three inspirations, update formatting)
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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Background Sage Icon.png|frameless|right]]
[[File:Background Sage Icon.png|frameless|right]]
{{quote|"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."}}
{{quote|"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."}}
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{{SpoilerWarning}}
{{SpoilerWarning}}


=== Act One ===
=== Chapter One ===


* '''All Knowledge Is Worth Having''': Finish reading the [[Necromancy of Thay|Thayan tome of necromancy]].
* '''All Knowledge Is Worth Having:''' Finish reading the [[Necromancy of Thay|Thayan tome of necromancy]].
* '''A Natural Alliance''': Recognise the druid and Harper armour.
* '''A Natural Alliance:''' Recognise the druid and Harper armour.
* '''A Solitary Spider''': Read the arachnomancer's journals at the bottom of the well.
* '''A Solitary Spider:''' Read the arachnomancer's journals at the bottom of the well.
* '''If I can't have it''': Discover the secrets of the [[Adamantine Forge]] from all three drow wizards.
* '''If I Can't Have It...:''' Discover the secrets of the [[Adamantine Forge]] from all three drow wizards.
* '''Reanimator''': Correctly follow [[Gale]]'s instructions to resurrect him.
* '''Reanimator:''' Correctly follow [[Gale]]'s instructions to resurrect him.
* '''Roots of the Grove''': Learn local history from the druidic frescos.
* '''Roots of the Grove:''' Learn local history from the druidic frescos.
* '''Secrets Of The High Chieftain''': Read [[Volo]]'s Guide to Goblins.
* '''Secrets Of The High Chieftain:''' Read [[Volo]]'s Guide to Goblins.
* '''Secrets Of The Matron''': Read the obscure text by a [[drow]] matron.
* '''Secrets Of The Matron:''' Read the obscure text by a [[drow]] matron.
* '''Secrets Of The Necromancer''': Discover the strange nature of the Thayan tome.
* '''Secrets Of The Necromancer:''' Discover the strange nature of the Thayan tome.
* '''Secrets Of The Shadow Druids''': Discover and read Faldorn's Canticle.
* '''Secrets Of The Shadow Druids:''' Discover and read Faldorn's Canticle.
* '''Secrets Of The Sundering''': Unlock and read the [[Book of Dead Gods]].
* '''Secrets Of The Sundering:''' Unlock and read the [[Book of Dead Gods]].
* '''Secrets Of The Sussur Tree''': Read the [[Treatise on Anti-Magic]] or Disable an arcane turrent using a sussur flower.
* '''Secrets Of The Sussur Tree:''' Read the [[Treatise on Anti-Magic]] or Disable an arcane turrent using a sussur flower.
* '''The Forbidden Arcane''': Read [[Omeluum]]'s notes on illithid magic.
* '''The Forbidden Arcane:''' Read [[Omeluum]]'s notes on illithid magic.
* '''The Phases Unfold''': Solve the moon puzzle sealing the door to the [[Underdark]].
* '''The Phases Unfold:''' Solve the moon puzzle sealing the door to the [[Underdark]].
* '''Whispers from the grave''': Glean some wisdom from speaking with the dead.  
* '''Whispers from the Grave:''' Glean some wisdom from [[Speak with Dead|speaking with the dead]].  


== Act Two ==
=== Chapter Two ===
''In progress''


* '''A Little Too Familiar with the Grotesque...:''' Solve [[Balthazar]]'s secret study puzzle without making a mistake.
* '''A Little Too Familiar with the Grotesque...:''' Solve [[Balthazar]]'s secret study puzzle without making a mistake.
* '''A Natural Alliance:''' Recognize the druid and Harper armour.
* '''A Natural Alliance:''' Recognize the druid and Harper armour.
* '''Brain Blast:''' Successfully complete the mind puzzle in the mind flayer colony.
* '''Brain Blast!:''' Successfully complete the mind puzzle in the mind flayer colony.
* '''Corrupted Beyond Recognition:''' Find and read the dead druid's journal about how the shadow curse came to be.
* '''Corrupted Beyond Recognition:''' Find and read the dead druid's journal about how the shadow curse came to be.
* '''Emblem of the Moonmaiden:''' Discover the truth about the [[Nightsong]].
* '''Emblem of the Moonmaiden:''' Discover the truth about the [[Nightsong]].
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* '''Tenets of Loss:''' Open the way into the [[Sharran Sanctuary]].
* '''Tenets of Loss:''' Open the way into the [[Sharran Sanctuary]].
* '''Theskan Tactician:''' Help [[Mol]] win the game of lanceboard.
* '''Theskan Tactician:''' Help [[Mol]] win the game of lanceboard.
* '''Thorm Family Secrets:''' Discover the fate of [[Ketheric Thorm|Ketheric's]] family members.
* '''Waking the Sleeper:''' Wake [[Art Cullagh|Art]] from his catatonic slumber.
* '''Waking the Sleeper:''' Wake [[Art Cullagh|Art]] from his catatonic slumber.
=== Chapter Three ===
* '''A Grand Prize!:''' Figure out [[Akabi]]'s scheme and obtain the 'grand' prize.
* '''An Exotic Charter:''' Obtain access to the [[House of Hope]] portal.
* '''Assistant to the Extra-Planar Agent:''' Take up [[Valeria]]'s serial killer investigation.
* '''Blood of the Convenant:''' Find out how [[Araj Oblodra|Araj]]'s blood experiments are going.
* '''Coronation of the Dreadmaster:''' Meet [[Enver Gortash|Gortash]] in [[Wyrm's Rock Prison|Wyrm's Rock]] and witness his coronation.
* '''Crossing's Namesake:''' Find the undying sentinel underneath [[Wyrm's Crossing]].
* '''Heavy is the Head:''' Find the [[Helm of Balduran]].
* '''New Normal:''' Let yourself be scanned by a [[Steel Watcher]].
* '''Stopping the Repetition of History:''' Defeat [[Lorroakan]].
* '''The Returned Cap'n:''' Behold the true [[Captain Grisly]] in all her piratical glory.
* '''Using the Proper Means:''' Find and use the [[Torch of Revocation]].


[[Category:Backgrounds]]
[[Category:Backgrounds]]

Revision as of 16:59, 20 August 2023

Template:Up to date

Background Sage Icon.png
"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."

Background Features

Inspirations

Chapter One

  • All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy.
  • A Natural Alliance: Recognise the druid and Harper armour.
  • A Solitary Spider: Read the arachnomancer's journals at the bottom of the well.
  • If I Can't Have It...: Discover the secrets of the Adamantine Forge from all three drow wizards.
  • Reanimator: Correctly follow Gale's instructions to resurrect him.
  • Roots of the Grove: Learn local history from the druidic frescos.
  • Secrets Of The High Chieftain: Read Volo's Guide to Goblins.
  • Secrets Of The Matron: Read the obscure text by a drow matron.
  • Secrets Of The Necromancer: Discover the strange nature of the Thayan tome.
  • Secrets Of The Shadow Druids: Discover and read Faldorn's Canticle.
  • Secrets Of The Sundering: Unlock and read the Book of Dead Gods.
  • Secrets Of The Sussur Tree: Read the Treatise on Anti-Magic or Disable an arcane turrent using a sussur flower.
  • The Forbidden Arcane: Read Omeluum's notes on illithid magic.
  • The Phases Unfold: Solve the moon puzzle sealing the door to the Underdark.
  • Whispers from the Grave: Glean some wisdom from speaking with the dead.

Chapter Two

  • A Little Too Familiar with the Grotesque...: Solve Balthazar's secret study puzzle without making a mistake.
  • A Natural Alliance: Recognize the druid and Harper armour.
  • Brain Blast!: Successfully complete the mind puzzle in the mind flayer colony.
  • Corrupted Beyond Recognition: Find and read the dead druid's journal about how the shadow curse came to be.
  • Emblem of the Moonmaiden: Discover the truth about the Nightsong.
  • Hippocratic No More: Find the surgeon's research notes.
  • Partaking in Local Customs: Perform the ritual in the Sharran Sanctuary.
  • Rat King: Discover the truth behind the numerous rats in the Gauntlet of Shar.
  • Secrets of The Necromancer: Solve Balthazar's secret study puzzle.
  • Snuffed Spark: Find the dead aasimar's journal.
  • Tenets of Loss: Open the way into the Sharran Sanctuary.
  • Theskan Tactician: Help Mol win the game of lanceboard.
  • Thorm Family Secrets: Discover the fate of Ketheric's family members.
  • Waking the Sleeper: Wake Art from his catatonic slumber.

Chapter Three

  • A Grand Prize!: Figure out Akabi's scheme and obtain the 'grand' prize.
  • An Exotic Charter: Obtain access to the House of Hope portal.
  • Assistant to the Extra-Planar Agent: Take up Valeria's serial killer investigation.
  • Blood of the Convenant: Find out how Araj's blood experiments are going.
  • Coronation of the Dreadmaster: Meet Gortash in Wyrm's Rock and witness his coronation.
  • Crossing's Namesake: Find the undying sentinel underneath Wyrm's Crossing.
  • Heavy is the Head: Find the Helm of Balduran.
  • New Normal: Let yourself be scanned by a Steel Watcher.
  • Stopping the Repetition of History: Defeat Lorroakan.
  • The Returned Cap'n: Behold the true Captain Grisly in all her piratical glory.
  • Using the Proper Means: Find and use the Torch of Revocation.