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Stunning Strike (Melee): Difference between revisions
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1d6 (1~6) + Strength or Dexterity modifier
Physical
1d8 (1~8) + Strength or Dexterity modifier
Physical (Inherits Weapon Damage Type)
m (added a note to damage) |
m (Used a different template for an action) |
||
Line 18: | Line 18: | ||
|- | |- | ||
|{{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | |{{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | ||
*A Stunned creature can't move or take {{Action}}s, {{Action|bonus}}s, or {{ | *A Stunned creature can't move or take {{Action}}s, {{Action|bonus}}s, or {{Action|reaction}}s. | ||
|} | |} | ||
==At Higher Levels== | ==At Higher Levels== |
Revision as of 10:29, 13 August 2023
Stunning Strike (Melee) is a Action. This Action allows the Monk to deal damage to enemies with Melee Weapons and possibly Stun them.
Description
Spend a
Use {{User:Tc/Ki}}
instead
to deal
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
and possibly Stun the target.
Properties
Action + 1Use
{{User:Tc/Ki}}
instead
- Damage:(Inherits Weapon Damage Type)
1d6 (1~6) + Strength or Dexterity modifier
Physical
Attack roll
Melee: 1.5 m / 5 ft (Inherits Weapon Range)
Constitution saving throw to negate the Stunned effect
Stunned |
|
At Higher Levels
At Level 9 damage is increased to
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
Progression
- Learns at level 5: