Ad placeholder
Sage: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 32: | Line 32: | ||
''In progress'' | ''In progress'' | ||
* '''A Natural Alliance :''' Recognize the druid and Harper armour. | * '''A Little Too Familiar with the Grotesque...:''' Solve [[Balthazar]]'s secret study puzzle without making a mistake. | ||
* '''Corrupted Beyond Recognition :''' Find and read the dead druid's journal about how the shadow curse came to be. | * '''A Natural Alliance:''' Recognize the druid and Harper armour. | ||
* '''Emblem of the Moonmaiden :''' Discover the truth about the [[Nightsong]]. | * '''Corrupted Beyond Recognition:''' Find and read the dead druid's journal about how the shadow curse came to be. | ||
* '''Hippocratic No More :''' Find the surgeon's research notes. | * '''Emblem of the Moonmaiden:''' Discover the truth about the [[Nightsong]]. | ||
* '''Partaking in Local Customs :''' Perform the ritual in the [[Sharran Sanctuary]]. | * '''Hippocratic No More:''' Find the surgeon's research notes. | ||
* '''Rat King''' : Discover the truth behind the numerous rats in the [[Gauntlet of Shar]]. | * '''Partaking in Local Customs:''' Perform the ritual in the [[Sharran Sanctuary]]. | ||
* '''Snuffed Spark :''' Find the dead aasimar's journal. | * '''Rat King''': Discover the truth behind the numerous rats in the [[Gauntlet of Shar]]. | ||
* '''Tenets of Loss :''' Open the way into the [[Sharran Sanctuary]]. | * '''Secrets of The Necromancer:''' Solve [[Balthazar|Balthazar's]] secret study puzzle. | ||
* '''Theskan Tactician :''' Help [[Mol]] win the game of lanceboard. | * '''Snuffed Spark:''' Find the dead aasimar's journal. | ||
* '''Waking the Sleeper :''' Wake [[Art Cullagh|Art]] from his catatonic slumber. | * '''Tenets of Loss:''' Open the way into the [[Sharran Sanctuary]]. | ||
* '''Theskan Tactician:''' Help [[Mol]] win the game of lanceboard. | |||
* '''Waking the Sleeper:''' Wake [[Art Cullagh|Art]] from his catatonic slumber. | |||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Revision as of 23:21, 13 August 2023
"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."
Background Features
- Arcana Proficiency: Gain Proficiency with Intelligence (Arcana) Ability Checks.
- History Proficiency: Gain Proficiency with Intelligence (History) Ability Checks.
Inspirations
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy.
- A Natural Alliance: Recognise the druid and Harper armour.
- A Solitary Spider: Read the arachnomancer's journals at the bottom of the well.
- If I can't have it : Discover the secrets of the Adamantine Forge from all three drow wizards.
- Reanimator: Correctly follow Gale's instructions to resurrect him.
- Roots of the Grove: Learn local history from the druidic frescos.
- Secrets Of The High Chieftain: Read Volo's Guide to Goblins.
- Secrets Of The Matron: Read the obscure text by a drow matron.
- Secrets Of The Necromancer: Discover the strange nature of the Thayan tome.
- Secrets Of The Shadow Druids: Discover and read Faldorn's Canticle.
- Secrets Of The Sundering: Unlock and read the Book of Dead Gods.
- Secrets Of The Sussur Tree: Read the Treatise on Anti-Magic.
- The Forbidden Arcane: Read Omeluum's notes on illithid magic.
- The Phases Unfold: Solve the moon puzzle sealing the door to the Underdark.
- Whispers from the grave: Glean some wisdom from speaking with the dead.
Act Two
In progress
- A Little Too Familiar with the Grotesque...: Solve Balthazar's secret study puzzle without making a mistake.
- A Natural Alliance: Recognize the druid and Harper armour.
- Corrupted Beyond Recognition: Find and read the dead druid's journal about how the shadow curse came to be.
- Emblem of the Moonmaiden: Discover the truth about the Nightsong.
- Hippocratic No More: Find the surgeon's research notes.
- Partaking in Local Customs: Perform the ritual in the Sharran Sanctuary.
- Rat King: Discover the truth behind the numerous rats in the Gauntlet of Shar.
- Secrets of The Necromancer: Solve Balthazar's secret study puzzle.
- Snuffed Spark: Find the dead aasimar's journal.
- Tenets of Loss: Open the way into the Sharran Sanctuary.
- Theskan Tactician: Help Mol win the game of lanceboard.
- Waking the Sleeper: Wake Art from his catatonic slumber.