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Sage: Difference between revisions

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''In progress''
''In progress''


* '''A Natural Alliance :''' Recognize the druid and Harper armour.
* '''A Little Too Familiar with the Grotesque...:''' Solve [[Balthazar]]'s secret study puzzle without making a mistake.
* '''Corrupted Beyond Recognition :''' Find and read the dead druid's journal about how the shadow curse came to be.
* '''A Natural Alliance:''' Recognize the druid and Harper armour.
* '''Emblem of the Moonmaiden :''' Discover the truth about the [[Nightsong]].
* '''Corrupted Beyond Recognition:''' Find and read the dead druid's journal about how the shadow curse came to be.
* '''Hippocratic No More :''' Find the surgeon's research notes.
* '''Emblem of the Moonmaiden:''' Discover the truth about the [[Nightsong]].
* '''Partaking in Local Customs :''' Perform the ritual in the [[Sharran Sanctuary]].
* '''Hippocratic No More:''' Find the surgeon's research notes.
* '''Rat King''' : Discover the truth behind the numerous rats in the [[Gauntlet of Shar]].
* '''Partaking in Local Customs:''' Perform the ritual in the [[Sharran Sanctuary]].
* '''Snuffed Spark :''' Find the dead aasimar's journal.
* '''Rat King''': Discover the truth behind the numerous rats in the [[Gauntlet of Shar]].
* '''Tenets of Loss :''' Open the way into the [[Sharran Sanctuary]].
* '''Secrets of The Necromancer:''' Solve [[Balthazar|Balthazar's]] secret study puzzle.
* '''Theskan Tactician :''' Help [[Mol]] win the game of lanceboard.
* '''Snuffed Spark:''' Find the dead aasimar's journal.
* '''Waking the Sleeper :''' Wake [[Art Cullagh|Art]] from his catatonic slumber.
* '''Tenets of Loss:''' Open the way into the [[Sharran Sanctuary]].
* '''Theskan Tactician:''' Help [[Mol]] win the game of lanceboard.
* '''Waking the Sleeper:''' Wake [[Art Cullagh|Art]] from his catatonic slumber.


[[Category:Backgrounds]]
[[Category:Backgrounds]]

Revision as of 23:21, 13 August 2023

Background Sage Icon.png
"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."

Background Features

Inspirations

Act One

  • All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy.
  • A Natural Alliance: Recognise the druid and Harper armour.
  • A Solitary Spider: Read the arachnomancer's journals at the bottom of the well.
  • If I can't have it : Discover the secrets of the Adamantine Forge from all three drow wizards.
  • Reanimator: Correctly follow Gale's instructions to resurrect him.
  • Roots of the Grove: Learn local history from the druidic frescos.
  • Secrets Of The High Chieftain: Read Volo's Guide to Goblins.
  • Secrets Of The Matron: Read the obscure text by a drow matron.
  • Secrets Of The Necromancer: Discover the strange nature of the Thayan tome.
  • Secrets Of The Shadow Druids: Discover and read Faldorn's Canticle.
  • Secrets Of The Sundering: Unlock and read the Book of Dead Gods.
  • Secrets Of The Sussur Tree: Read the Treatise on Anti-Magic.
  • The Forbidden Arcane: Read Omeluum's notes on illithid magic.
  • The Phases Unfold: Solve the moon puzzle sealing the door to the Underdark.
  • Whispers from the grave: Glean some wisdom from speaking with the dead.

Act Two

In progress

  • A Little Too Familiar with the Grotesque...: Solve Balthazar's secret study puzzle without making a mistake.
  • A Natural Alliance: Recognize the druid and Harper armour.
  • Corrupted Beyond Recognition: Find and read the dead druid's journal about how the shadow curse came to be.
  • Emblem of the Moonmaiden: Discover the truth about the Nightsong.
  • Hippocratic No More: Find the surgeon's research notes.
  • Partaking in Local Customs: Perform the ritual in the Sharran Sanctuary.
  • Rat King: Discover the truth behind the numerous rats in the Gauntlet of Shar.
  • Secrets of The Necromancer: Solve Balthazar's secret study puzzle.
  • Snuffed Spark: Find the dead aasimar's journal.
  • Tenets of Loss: Open the way into the Sharran Sanctuary.
  • Theskan Tactician: Help Mol win the game of lanceboard.
  • Waking the Sleeper: Wake Art from his catatonic slumber.