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Permanent bonuses: Difference between revisions
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(Add note about some a couple bonuses which are removed if the character dies.) |
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| [[Auntie Ethel's Hair]] || Gain +1 to an [[Ability Scores|Ability Score]] of choice. || Defeat [[Auntie Ethel]] during [[Save Mayrina]] and take her deal to spare her life. || | | [[Auntie Ethel's Hair]] || Gain +1 to an [[Ability Scores|Ability Score]] of choice. || Defeat [[Auntie Ethel]] during [[Save Mayrina]] and take her deal to spare her life. || | ||
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| [[Volo's Ersatz Eye]] || Grants a permanent {{IconLink|See_Invisibility_Icon.png|See Invisibility|size=25}} effect. || Rescue [[Volo]] from the [[Goblin Camp]]. When speaking to him in the [[Campsite]] afterwards, tell him about your Tadpole infection and agree to his experimental surgery. || | | [[Volo's Ersatz Eye]] || Grants a permanent {{IconLink|See_Invisibility_Icon.png|See Invisibility|size=25}} effect. || Rescue [[Volo]] from the [[Goblin Camp]]. When speaking to him in the [[Campsite]] afterwards, tell him about your Tadpole infection and agree to his experimental surgery. ||Effect is lost if the character dies and is revived. | ||
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| [[Brand of the Absolute]] || Allows the benefits from [[:Category:Absolute_Equipment|Absolute Equipment]]. || Agree to let a character be branded by [[Gut]] in the [[Goblin Camp]]. || Multiple characters can receive the brand. | | [[Brand of the Absolute]] || Allows the benefits from [[:Category:Absolute_Equipment|Absolute Equipment]]. || Agree to let a character be branded by [[Gut]] in the [[Goblin Camp]]. || Multiple characters can receive the brand. | ||
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| [[Arabella's Shadow Entangle]]|| Entangle an undead or shadow creature || Tell Arabella about her parents' fate after [[Save Arabella]] || | | [[Arabella's Shadow Entangle]]|| Entangle an undead or shadow creature || Tell Arabella about her parents' fate after [[Save Arabella]] || | ||
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| [[Githzerai Mind Barrier]]|| {{Advantage}} on [[Intelligence]] [[Saving Throws]] || Take the Waking Brain (found after the brain connect puzzle in the [[Illithid Colony]]) to the Mind-Archive Interface, and agree to purge the mind when talking to the Slack-Skinned Head || | | [[Githzerai Mind Barrier]]|| {{Advantage}} on [[Intelligence]] [[Saving Throws]] || Take the Waking Brain (found after the brain connect puzzle in the [[Illithid Colony]]) to the Mind-Archive Interface, and agree to purge the mind when talking to the Slack-Skinned Head ||Effect is lost if the character dies and is revived. | ||
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Revision as of 22:29, 11 August 2023
There are many different permanent character enhancements or bonuses that can be obtained throughout Baldur's Gate 3. See below for details on these bonuses and how they can be obtained.
Chapter One
- The following permanent character bonuses can be obtained in Chapter One of the game's story.
Name | Effect | How to Obtain | Notes |
---|---|---|---|
BOOOAL's Benediction | Gain Advantage on Attack Rolls against Bleeding targets. | Sacrifice a companion to BOOOAL in The Festering Cove or pass a DC 20 [Needs Verification] Persuasion check. | Effect stops working if all Kua-Toa are killed [Needs Verification] |
Paid the Price | Gain +1 to Intimidation checks. Imposes Disadvantage on Perception checks and attacks against hags. [Needs Verification] Also changes the chosen eye's appearance. | Accept Auntie Ethel's deal to remove the parasite at the Riverside Teahouse. | |
Auntie Ethel's Hair | Gain +1 to an Ability Score of choice. | Defeat Auntie Ethel during Save Mayrina and take her deal to spare her life. | |
Volo's Ersatz Eye | Grants a permanent | effect.Rescue Volo from the Goblin Camp. When speaking to him in the Campsite afterwards, tell him about your Tadpole infection and agree to his experimental surgery. | Effect is lost if the character dies and is revived. |
Brand of the Absolute | Allows the benefits from Absolute Equipment. | Agree to let a character be branded by Gut in the Goblin Camp. | Multiple characters can receive the brand. |
Instrument Proficiency | You know how to play a variety of musical instruments and are able to entertain a crowd with them. | Pass two Charisma checks while helping Alfira with her song in the Druid Grove. | |
Loviatar's Love | When you have 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and Wisdom saving throws. | Submit to Abdirak and put on a good performance for him in the Shattered Sanctum. | |
Survival Instinct | Gain the additional Illithid Power Survival Instinct. | Help Omeluum investigate the parasite. | Any class can receive this additional power. |
Necromancy of Thay | Gain the Speak with Dead spell once per long rest. | passive feature andTurn all three pages while reading Necromancy of Thay, a book found in a hidden area in the Apothecary's Cellar beneath the Blighted Village. Turning only 1 page will grant only Speak with Dead. The reader does not need to succeed on the Saving Throws associated with turning the pages. | |
Find Familiar: Scratch | Summon the best boy | Leave Scratch with your scent so he joins your camp, then later when he offers you a ball, throw it to play fetch with him |
Chapter Two
- The following permanent character bonuses can be obtained in Chapter Two of the game's story.
Name | Effect | How to Obtain | Notes |
---|---|---|---|
Potion of Everlasting Vigour | Gain +2 Strength | Convince Astarion to bite Araj Oblodra in Moonrise Towers | Can be raised above 20 |
Awakened | You can use all of your Illithid Powers as a Bonus Action | Make the Zaith'Ish in the githyanki infirmary explode [Needs Verification] | If you fail any of the saving throws you will take permanent ability damage to one of your mental scores [Needs Verification] |
Arabella's Shadow Entangle | Entangle an undead or shadow creature | Tell Arabella about her parents' fate after Save Arabella | |
Githzerai Mind Barrier | Advantage on Intelligence Saving Throws | Take the Waking Brain (found after the brain connect puzzle in the Illithid Colony) to the Mind-Archive Interface, and agree to purge the mind when talking to the Slack-Skinned Head | Effect is lost if the character dies and is revived. |
Chapter Three
- The following permanent character bonuses can be obtained in Chapter Three of the game's story.
Name | Effect | How to Obtain | Notes |
---|---|---|---|
Partial Ceremorphosis | Gain access to tier 3 Illithid Powers, and automatically unlock all tier 1 Illithid Powers and the Fly tier 3 Illithid Power | Consume the Astral-Touched Tadpole offered by the Emperor | |
The Tharchiate Codex: Blessing | Once per long rest, gain temporary hit points | Read The Tharchiate Codex (found at the end of the Vault puzzle in Ramazith's Tower) | Remains active if The Tharchiate Codex is also used to obtain Danse Macabre |
Danse Macabre | Create 6 ghouls that fight alongside you | Read The Tharchiate Codex (found at the end of the Vault puzzle in Ramazith's Tower), then read the last page of the Necromancy of Thay (from Act 1) and pass a 20 Wisdom Saving Throw | Comes with a curse that lowers Constitution by 5, but can be removed with the Remove Curse spell while keeping Danse Macabre |
Mirror of Loss | Gain +2 to an Ability Score of choice | Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the House of Grief.
Alternatively, offer a prayer (25 Religion Check), then sacrifice your memories (-2 to an Ability Score of choice) to the Mirror of Loss in the House of Grief. |
Can be raised above 20
If no prayer is offered to the mirror prior to sacrificing memories, no bonus is received, only the penalty. As of Hotfix #2.1, all the bonuses from the Necromancy of Thay are retained when you sacrifice its knowledge, along with the Ability Score increase - this is likely a bug. |