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Circle of the Land: Difference between revisions
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<blockquote style="font-size:160%; font-family:Garamond;">"Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together."</blockquote> | <blockquote style="font-size:160%; font-family:Garamond;">"Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together."</blockquote> | ||
[[File:Circle Of The Land Icon 100px.png|frameless|upright=1.5|left]] '''Circle Of The Land''' is one of the [[Druid#Level 2|Subclass]] of [[Druid]]. These Druids are more specialized in [[Spell|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spell#Spell Slots|Spell Slots]] once per day. | [[File:Circle Of The Land Subclass Icon 100px.png|frameless|upright=1.5|left]] '''Circle Of The Land''' is one of the [[Druid#Level 2|Subclass]] of [[Druid]]. These Druids are more specialized in [[Spell|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spell#Spell Slots|Spell Slots]] once per day. | ||
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== Subclass Features == | == Subclass Features == |
Revision as of 15:42, 22 February 2022
Main Page > Character Creation > Playable Classes > Druid > Subclass > Circle Of The Land
"Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together."Circle Of The Land is one of the Subclass of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
Subclass Features
Level 2
- Cantrip (Choose 1):
- Wild Shape: As an Action, you can assume the form of a beast. You can transform twice per Short Rest.
Wild Shape: Cat | Wild Shape: Badger | Wild Shape: Wolf | Wild Shape: Spider |
- Natural Recovery: Once per day out of combat, you can replenish expended Spell Slots.
Level 3
- Circle Spells (Circle Of The Land): Gain access to Spells associated with the Land that you became a Druid in (even if those Spells are not Druid Spells), these Spells are always Prepared and they do not count against the number of Spells you can Prepare.
- Artic: Hold Person, Spike Growth
- Coast: Mirror Image, Misty Step
- Desert: Blur, Silence
- Forest: Barkskin, Hold Person
- Grassland: Invisibility, Pass Without Trace
- Mountain: Mirror Image, Spike Growth
- Swamp: File:Melf's Acid Arrow.jpg Melf's Acid Arrow, Darkness
- Underdark: Web, Misty Step
Level 4
- New Wild Shape: Wild Shape: Deep Rothé
- Cantrip (Choose 1):