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{{PageSeo
{{PageSeo
| title = Warryn
| title = Warryn
| description = Warryn is a Rock Gnome NPC in Baldur's Gate 3. He is one of the bandits raiding the Overgrown Ruins in Chapter One.
| description = Warryn is a Rock Gnome NPC in Baldur's Gate 3. He is one of the looters raiding the Overgrown Ruins in Chapter One.
| image = Warryn.png
| image = Warryn.png
}}
}}
Line 12: Line 12:
| page image = Warryn.png
| page image = Warryn.png
| va = Adam Rhys Dee
| va = Adam Rhys Dee
| faction = [[Overgrown Ruin Looters]]
| faction = [[Overgrown Ruins|Overgrown Ruin Looters]]
| race = [[Gnome]]
| race = [[Gnome]]
| subrace = [[Gnome#Rock_gnomes|Rock Gnome]]
| subrace = [[Gnome|Rock Gnome]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Rogue]]
| class = [[Rogue]]
Line 39: Line 39:
}}
}}


'''Warryn''' is a [[Gnome#Rock Gnomes|Rock Gnome]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]].
'''Warryn''' is a [[Gnome|Rock Gnome]] bandit that is looting the [[Overgrown Ruins]] in [[Act One]].
{{DiQ|You! Not another step, hear me?|Warryn|, if approached by the party}}
{{DiQ|You! Not another step, hear me?|Warryn|, if approached by the party}}



Revision as of 17:23, 20 January 2025

Warryn is a Rock Gnome bandit that is looting the Overgrown Ruins in Act One.

Portrait Warryn.png
You! Not another step, hear me?
Warryn, if approached by the party

Overview

Warryn maintains a vantage point over the Chapel Entrance opposite of Quelenna Quelenna.

Involvement

Act One

Main article: Explore the Ruins

Warryn can be found at the Chapel Entrance with Gimblebock Gimblebock, Taman Taman, and Quelenna Quelenna. If triggering a conversation with the bandits through Warryn, the ensuing dialogue does not earn approval with companions, regardless of selected options. To earn approval, it is necessary to start the encounter from the lower area near Gimblebock and Taman. On approaching there, Gimblebock automatically engages the party in conversation. The party can attempt to convince the looters to leave the area or attack them. Failing any of the dialogue checks causes them to attack.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 2~5
D4 Piercing.png
1d4 + 1Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 2~7
D6 Piercing.png
1d6 + 1Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack Melee.webp
Sneak Attack (Melee) Sneak Attack (Melee) ()   –  Dagger
Damage: 3~11
D4 Piercing.pngD6 Weapon.png
1d4 + 1Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Ranged.webp
Sneak Attack (Ranged) Sneak Attack (Ranged) ()   –  Shortbow
Damage: 3~13
D6 Piercing.pngD6 Weapon.png
1d6 + 1Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Notable loot

Gallery

External links