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Goblin Devout: Difference between revisions
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(copyedit; added h hp (h hp confirmed in game)) |
(added item for concussive smash; corrected main hand attack item mace --> crude mace) |
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=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Bless}} | {{Feature box|Bless}} | ||
{{Feature box|Concussive Smash}} | {{Feature box|Concussive Smash|item=Crude Mace}} | ||
{{Feature box|Cure Wounds}} | {{Feature box|Cure Wounds}} | ||
{{Feature box|Main Hand Attack|item=Mace}} | {{Feature box|Main Hand Attack|item=Crude Mace}} | ||
{{Feature box|Sacred Flame}} | {{Feature box|Sacred Flame}} | ||
Revision as of 17:46, 8 December 2024
Goblin Devout are generic goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.