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Syringe (+1): Difference between revisions
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| special weapon actions = Inject Nostrum | | special weapon actions = Inject Nostrum | ||
| special = | | special = | ||
| where to find = | | where to find = Carried by [[Sister Anya]] | ||
| where to find location = House of Healing | | where to find location = House of Healing | ||
| notes = {{ActionWarning|None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.}} | | notes = {{ActionWarning|None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.}} |
Revision as of 21:32, 18 November 2024
Syringe is an uncommon +1 Dagger that grants the Inject Nostrum weapon action to non player characters only.
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The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.
Properties
- Damage
1d4 + 1 (2~5) + Strength or Dexterity modifier
Piercing
- Details
Rarity: Uncommon
Enchantment: + 1
One-Handed
Finesse
Light
Thrown
Melee: 1.5 m / 5 ft
Weight: 0.45 kg / 0.9 lb
Price: 65 gp
UID
MAG_Surgeon_SyringeUUID
95c3af3c-83b9-4cc0-b633-1493b7daca4d
Weapon actions
If you have proficiency, equip in main hand to gain:
Piercing Strike (
)
Stab an enemy and possibly inflict .
Special weapon actions
This weapon also grants the following:
Inject Nostrum (
)
Inject an enemy with the mysterious liquid in your syringe and possibly them.
Where to find
- House of Healing: Carried by Sister Anya
Notes
None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.
- When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.