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edits→Fire set
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=== Fire set === | === Fire set === | ||
{{main|Fire set}} | {{main|Fire set}} | ||
The Fire Set is a set of equipment that deals or receives {{DamageType|Fire}} damage and interacts with the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]] and [[Elemental set]], which are not duplicated here. | The Fire Set is a set of equipment that deals or receives {{DamageType|Fire}} damage and interacts with the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]], [[Heldusk set|Helldusk Set]] and [[Elemental set]], which are not duplicated here. | ||
*{{MdRarityItem|Azer Warhammer}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain access to {{SAI|Overheat}}. | *{{MdRarityItem|Azer Warhammer}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain access to {{SAI|Overheat}}. | ||
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*{{MdRarityItem|Firestoker}}: Deal an additional {{DamageText|1d4|Slashing}} to {{Cond|Burning}} targets. | *{{MdRarityItem|Firestoker}}: Deal an additional {{DamageText|1d4|Slashing}} to {{Cond|Burning}} targets. | ||
*{{MdRarityItem|Flame Enamelled Armour}}: Cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage. | *{{MdRarityItem|Flame Enamelled Armour}}: Cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Gloves of Cinder and Sizzle}}: Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage. Cast {{SAI|Scorching Ray}} as a level 3 spell once per long rest. | *{{MdRarityItem|Gloves of Cinder and Sizzle}}: Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage. Cast {{SAI|Scorching Ray}} as a level 3 spell once per long rest. | ||
*{{MdRarityItem|Gloves of Flint and Steel}}: When the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start [[Burning (Condition)|Burning]]. | *{{MdRarityItem|Gloves of Flint and Steel}}: When the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start [[Burning (Condition)|Burning]]. | ||
*{{MdRarityItem|Gold Wyrmling Staff}}: Deal an additional {{DamageText|1d4|Fire}} damage. Gain access to the {{SAI|Fire Bolt}} cantrip. | *{{MdRarityItem|Gold Wyrmling Staff}}: Deal an additional {{DamageText|1d4|Fire}} damage. Gain access to the {{SAI|Fire Bolt}} cantrip. | ||
*{{MdRarityItem|Hat of Fire Acuity}}: Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage. | *{{MdRarityItem|Hat of Fire Acuity}}: Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage. | ||
*{{MdRarityItem|Hellfire Hand Crossbow}}: Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}. Cast {{SAI|Scorching Ray}} at level 3 once per long rest. | *{{MdRarityItem|Hellfire Hand Crossbow}}: Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}. Cast {{SAI|Scorching Ray}} at level 3 once per long rest. | ||
*{{MdRarityItem|Incandescent Staff}}: Gain access to the {{SAI|Fire Bolt}} cantrip. May cast {{SAI|Fireball}} once per long rest. Ranged [[Spell Attack]] + 1. Also grants resistance to {{DamageColor|Fire}} damage. | *{{MdRarityItem|Incandescent Staff}}: Gain access to the {{SAI|Fire Bolt}} cantrip. May cast {{SAI|Fireball}} once per long rest. Ranged [[Spell Attack]] + 1. Also grants resistance to {{DamageColor|Fire}} damage. |