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Sparkstruck set: Difference between revisions

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|[[Shields|Shield]]
|[[Shields|Shield]]
|{{SpellAction|Lightning Aura}}
|{{SpellAction|Lightning Aura}}
|-
|{{MdRarityItem|The Lifebringer}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|{{Passive|Lifecharger}}
|-
|-
|{{MdRarityItem|The Protecty Sparkswall}}
|{{MdRarityItem|The Protecty Sparkswall}}
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{{Passive|Countershock}}
{{Passive|Countershock}}
|-
|-
|{{MdRarityItem|The Lifebringer}}
|{{MdRarityItem|The Sparkle Hands}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]]
|{{Passive|Lifecharger}}
|{{Passive|Conductive Strikes}}
{{Passive|Effective Transmitter}}
|-
|-
|{{MdRarityItem|The Blast Pendant}}
|{{MdRarityItem|The Blast Pendant}}
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[[Category:Equipment sets]]
[[Category:Equipment sets]]


*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.

Revision as of 00:21, 30 October 2024

The Sparkstruck set consists of of items which grant or interact with Lightning Charges.

Sparkstruck Set
Name Type Effect
The Joltshooter Weapon (Longbow)
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.
The Real Sparky Sparkswall Shield
Lightning Aura Lightning Aura ()
Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolts Jolts nearby enemies. ( Recharge: Long rest.)
The Lifebringer Headwear (Non-Armour)
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
The Protecty Sparkswall Clothing
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Sparkswall Armour
The wearer has +1 to Armour Class Armour Class and Saving throws as long as they have Lightning Charges Lightning Charges.
The Jolty Vest Armour ( Medium armour
Superior Material
You take 1 less Damage TypesSlashing damage.
Countershock
When the wearer takes damage while having Lightning Charges Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked Shocked.
The Sparkle Hands Handwear (Non-Armour
Conductive Strikes
On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges.
Effective Transmitter
While imbued with Lightning Charges Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage Icon.png Advantage.
The Blast Pendant Amulet
Lightning Blast Lightning Blast ()
Focus the electricity in your veins to strengthen your next spell or cantrip. ( Recharge: Long rest.)