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Far'aag: Difference between revisions

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| description = Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.
| image = Gish Far'aag.jpg
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{{Infobox creature
{{Infobox creature
| name = Gish Far'aag
| name = Gish Far'aag
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'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through.
'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through.
{{DiQ|A ''ghaik'' thrall is something to eradicate, not reason with.|Far'aag}}


==Overview==
==Overview==

Revision as of 19:42, 29 October 2024

Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.

Portrait Far'aag.png
A ghaik thrall is something to eradicate, not reason with.

Overview

Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.

Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.

Involvement

A conversation with this character is triggered shortly after entering the crèche through the front entrance.

Depending on the outcome of the party's conversation with Voss Kith'rak Voss, the party can have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:

  • Produce the artefact as evidence.
  • [PERFORMANCE] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK. (DC 30)
  • [PERSUASION] I was told to bring the weapon to the highest authority possible. That doesn't look like you. (DC 18)
  • [GITHYANKI] [PERSUASION] I will report to your kith'rak as protocol dictates. Do not forget yourself. (DC 18)

Failing either of these checks will cause her and the nearby guards to become hostile.

There is also the option to reveal that they seek a cure for their tadpole. Letting Lae'zel Lae'zel speak for the Party's behalf will also cause her to do the same. The party can also simply demand to be let through:

  • [INTIMIDATION] Let me pass. Fighting me will end badly for you. (DC 18)
  • [PERSUASION] You githyanki hate illithid. I have proof that they're invading. We need your help. (DC 18)
  • [DARK URGE] [INTIMIDATION] I'm an unmatched killed. You want me as your ally. (DC 18 Advantage Icon.png)
  • [RANGER] [INTIMIDATION] I hunt monsters. Either that's you, or it's the mind flayers - your choice. (DC 18 Advantage Icon.png)
  • [FIGHTER] [HISTORY] Try to recall and invoke the ancient githyanki war rites of parley. (DC 18 Advantage Icon.png)

One way or another, Far'aag will relent without much convincing to let the players pass and seek out the Stornugoss ghustil in the infirmary, but her speaking tone becomes less friendly.

Combat

Attacks and abilities

Bestow Curse Attack Disadvantage.webp
Bestow Curse: Attack Disadvantage Bestow Curse: Attack Disadvantage ()
Curse a creature with your touch. It has Disadvantage Icon.png Disadvantage on Attack rolls against you.
WIS Save
 Melee: 1.5 m / 5  ft
Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Blindness.webp
Blindness Blindness ()
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON Save
 Range: 18 m / 60 ft
Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Notable loot