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== Location remarks == | == Location remarks == | ||
* When approaching the end of a dock that looks over the Chionthar: "Fresh water. There must be a settlement somewhere nearby." | * When approaching the end of a dock that looks over the Chionthar, or stepping into the water itself: "Fresh water. There must be a settlement somewhere nearby." | ||
{{Ravaged Beach}} | {{Ravaged Beach}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |
Revision as of 03:41, 16 October 2024
Wilderness | ||||
Emerald Grove | ||||
↑ | ||||
Ravaged Beach | → | Dank Crypt | ||
Overview
Located on the bank of the River Chionthar, the Ravaged Beach is dominated by the wreck of a Nautiloid. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the east sits a door to the Dank Crypt, while to the north is the Emerald Grove.
East beach
After the events of the Prologue, the player character will start Act One by exploring the beach. Shadowheart, a potential companion, can be found unconscious nearby.
A number of corpses here can be conversed with via the spell
.Near the Overgrown Ruins X: 276 Y: 298, a locked door that can be unlocked with a DC 20 Sleight of Hand check leads to the Dank Crypt, a sublocation of the Overgrown Ruins. If the party fails to pick the lock, the Dank Crypt can still be accessed from the Chapel Entrance or from the Bedchamber.
atWest beach
The companion Astarion can be found close by the Nautiloid Wreck X: 170 Y: 288. After Astarion has been encountered for the first time, a Scared Boar can be found on the cliffs nearby.
West of the Nautiloid Wreck on the far side of the beach is a cache left by Harpers at X: 143 Y: 281. It can be found by dropping down ledges near the water, where a successful DC 10 Nature check will reveal deep grooves around a scuffed rock. If a character strong enough can move the rock, an Ornate Chest underneath will be revealed, containing a Harper's Map and Harper's Notebook, along with minor loot.
Nautiloid wreck
The Nautiloid Wreck from the Prologue divides the Ravaged Beach. The southern section of the wreck is guarded by a trio of Intellect Devourers at X: 230 Y: 271.
A dying Mind Flayer can be found in the northern section of the Nautiloid Wreck at X: 180 Y: 320. Killing it earns the Inspirational Event To Sleep, Perchance to Dream, Tentacled Dreams (Haunted One background).
Roadside Cliffs
The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest in the west, and the Overgrown Ruins in the east. The Roadside Cliffs are littered with broken Goblin traps.
X: 222 Y: 326. Interacting with this ancient stone sigil for the first time reveals a potential companion, Gale, who needs a hand after his wizardry to escape the plummeting nautiloid went awry.
(Roadside Cliffs) can be found atThe Dark Urge has a unique and potentially bloody interaction with Gale's protruding hand. If you fantasize about hacking off the hand, you will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns the Inspirational Events Indulge Thine Appetites or Subdue Thine Appetites, respectively (Haunted One background).
Another potential companion, Lae'zel, can be found trapped by tieflings.
A buried chest and a Shovel can be found at X: 202 Y: 386.
Harper Outpost
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice X: 160 Y: 373. A Silver Pendant can be found on a skeleton in the outpost X: 152 Y: 366, while a Spider Egg Sac can be can procured with some gold and 5 Experience.
Emerald Grove environs
X: 246 Y: 424
: Emerald Grove EnvironsWhen the party first approaches the ramparts before the Emerald Grove, Aradin Beno and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of Goblins. Wyll will also make an appearance to help defend the gates. If no allied defenders are killed, the Inspirational Event No One Left Behind (Soldier background) will be awarded. Afterwards, you can enter the grove.
Overgrown Ruins
For more information see: Overgrown Ruins
A group of looters are canvassing the Overgrown Ruins. Gimblebock, Quelenna, Taman, and Warryn stand guard outside in the Chapel Entrance.
Related locations
Waypoints
This location contains the following
:Notable characters
Companions
- If Lae'zel died on the Nautiloid, her body can be found not far from where you wake up and be revived, allowing you to recruit her slightly early.
- Shadowheart can be found unconscious on the ground if she was freed from the pod during the Prologue, or attempting to gain entry to the nearby Dank Crypt if she was not freed. Either way, she can be invited to join the party after speaking with her.
Available to Speak with Dead
- Ellie (Dead Fisher) - Located just south of the Overgrown Ruins waypoint. X: 284 Y: 281
- Francis (Abducted Nobleman) - Located where the Intellect Devourers are lurking. X: 230 Y: 271
- Marcus (Dead Fisher) - Located north of the where the player wakes up. X: 296 Y: 253
Related quests
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Perfumed Letter on the Mangled Fisher X: 296 Y: 270
- Potion of Healing in a Pouch X: 286 Y: 245
- Shanties for the Bitch Queen on the dock X: 308 Y: 267
- Thieves' Tools in a crate on the beach
West ravaged beach
- Harper's cache at X: 143 Y: 281
- Harper's Map
- Harper's Notebook
- Potion of Speed - 2x
- A small amount of gold and gemstones.
Nautiloid Wreck
- Basic Poison from a Cartilaginous Chest X: 234 Y: 261
- Potion of Healing from a dead mindflayer X: 180 Y: 320/X: 215 Y: 275
- Potion of Speed from a dead mindflayer X: 210 Y: 300/X: 232 Y: 260
- Rapier from an Abducted Nobleman X: 230 Y: 271
Emerald Grove environs
- Gloves of Power (Dropped by Za'krug)
Hidden treasure
On a stone arch overlooking the Ancient Door is a Cartilaginous Chest containing:
Ingredients
Ingredients for Alchemy that can be found in this location:
- Belladonna (×2)
- Mergrass (×3)
Location remarks
- When approaching the end of a dock that looks over the Chionthar, or stepping into the water itself: "Fresh water. There must be a settlement somewhere nearby."