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Barth: Difference between revisions

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'''Barth''' is a [[High Half-Elf]] and adventurer, travelling with {{CharLink|Aradin Beno}} and {{CharLink|Remira}}. He can be found at the [[Emerald Grove]].
'''Barth''' is a [[High Half-Elf]] adventurer travelling with {{CharLink|Aradin Beno}} and {{CharLink|Remira}}. He can be found at the [[Emerald Grove]].


{{DiQ|Hand it over or I'll slap the teeth out of your head.|Barth| demanding his locket}}
{{DiQ|Hand it over or I'll slap the teeth out of your head.|Barth| demanding his locket}}
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== Involvement==
== Involvement==
===Act One===
===Act One===
If he survives the [[Goblin]] attack and stays in the Druid Grove, he will have his mother's {{SmRarityItem|Brass Locket}} stolen by {{CharLink|Meli}} and will chase and confront him.  
If Barth survives the [[Goblin]] attack and remains in the [[Emerald Grove]], {{CharLink|Meli}} will steal his {{SmRarityItem|Brass Locket}}, causing Barth to confront him.


The party can either side with Meli by criticizing Barth:
The party can either side with Meli or Barth. If they decide to side with Meli:
* {{Dialogue option|You're the one making threats - to a child. Pull yourself together.|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|You're the one making threats - to a child. Pull yourself together.|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Whatever you do to the child, I'll repay ten-fold.|tags=Paladin|roll=Intimidation|dc=5}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Whatever you do to the child, I'll repay ten-fold.|tags=Paladin|roll=Intimidation|dc=5}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
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* {{Dialogue option|Just warning. I've dealt with your type before, human.|tags=Tiefling|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Just warning. I've dealt with your type before, human.|tags=Tiefling|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}


Or they can side with Barth:
If the party decide to side with Barth:
* {{Dialogue option|You better do what he says, boy.}}
* {{Dialogue option|You better do what he says, boy.}}
* {{Dialogue option|'''DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE.'''|tags=Berserker|roll=Intimidation|dc=5|advantage=y}}
* {{Dialogue option|'''DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE.'''|tags=Berserker|roll=Intimidation|dc=5|advantage=y}}
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* {{Dialogue option|You're not fooling anyone, boy. Why'd you take it?|roll=Persuasion|dc=5}}
* {{Dialogue option|You're not fooling anyone, boy. Why'd you take it?|roll=Persuasion|dc=5}}


Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli who will then call in {{CharLink|Ikaron}}
Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli, who will then call for {{CharLink|Ikaron}}.
* {{Dialogue option|I tried to give you a chance. You're on your own.}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|I tried to give you a chance. You're on your own.}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|''Keep quiet and watch.''}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|''Keep quiet and watch.''}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}


If Ikaron joins in, he will question why Barth is threatening a child and the party can either allow Meli to keep the locket:
If Ikaron joins, he will question why Barth is threatening a child. The party can either allow Meli to keep the locket or force Meli to return it. If the party allow Meli to keep it:
* {{Dialogue option|There's no locket. This bastard's just throwing his weight around.}}
* {{Dialogue option|There's no locket. This bastard's just throwing his weight around.}}
* {{Dialogue option|Nobody's hurting the boy - he's free to leave when he wants.|roll=Persuasion|dc=15}}
* {{Dialogue option|Nobody's hurting the boy - he's free to leave when he wants.|roll=Persuasion|dc=15}}
* {{Dialogue option|I'm the one looking out for the boy.|tags=Tiefling|roll=Persuasion|dc=10}}
* {{Dialogue option|I'm the one looking out for the boy.|tags=Tiefling|roll=Persuasion|dc=10}}


...or make him make Meli return the locket:
If the party force Meli to return the locket:
* {{Dialogue option|Just a misunderstanding. The boy was about to give Barth his locket back.|roll=Deception|dc=15}}
* {{Dialogue option|Just a misunderstanding. The boy was about to give Barth his locket back.|roll=Deception|dc=15}}
* {{Dialogue option|'''I kill meddlers. ARE YOU MEDDLING?'''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|'''I kill meddlers. ARE YOU MEDDLING?'''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
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* {{Dialogue option|Meddlers are even worse than thieves. You're not meddling, are you?|roll=Intimidation|dc=15}}
* {{Dialogue option|Meddlers are even worse than thieves. You're not meddling, are you?|roll=Intimidation|dc=15}}


If the party allows Meli to take the locket, it can later be recovered from the [[Tiefling Hideout]] and returned to Barth. He will then give backstory about the locket and its importance to him.
If the party allows Meli to take the locket, it can be recovered from the [[Tiefling Hideout]] and returned to Barth. If the player character passes an [[Ability Check]], Barth will explain the locket's origin and importance.


The party can further request the locket back from Barth after hearing his story. If the party presses him for the locket it will result in Barth and his crew becoming hostile and attacking the party.
After hearing his story, the party can request the locket back from Barth. If the party press him for the locket, it will cause Barth and his crew to attack the party.


====Leaving the grove====
====Leaving the Grove====
If Aradin's adventuring group left the Grove, they are ambushed by goblins on the way to the [[Blighted Village]]. Barth and Aradin are the only survivors and will leave after speaking to the party. Barth does not show up again.
If Aradin's adventuring group left the Grove, they are ambushed by Goblins on the way to the [[Blighted Village]]. Barth and Aradin are the only survivors. They will leave after speaking with the party, and Barth is never to be seen again.


==Combat==
==Combat==


===Attacks and Abilities ===
===Attacks and abilities ===
{{Feature box|main hand attack|item=Shortsword}}
{{Feature box|main hand attack|item=Shortsword}}
{{Feature box|ranged attack|item=Hand Crossbow}}
{{Feature box|ranged attack|item=Hand Crossbow}}


=== Loot ===
=== Notable loot ===
* {{MdRarityItem|Brass Locket}}
* {{MdRarityItem|Brass Locket}}
* {{MdRarityItem|Potion of Healing}}


== External links ==
== External links ==

Revision as of 04:57, 24 October 2024

Barth is a High Half-Elf adventurer travelling with Aradin Beno Aradin Beno and Remira Remira. He can be found at the Emerald Grove.


Portrait Barth.png
Hand it over or I'll slap the teeth out of your head.
Barth demanding his locket

Involvement

Act One

If Barth survives the Goblin attack and remains in the Emerald Grove, Meli Meli will steal his Brass Locket, causing Barth to confront him.

The party can either side with Meli or Barth. If they decide to side with Meli:

  • [PERSUASION] You're the one making threats - to a child. Pull yourself together. (DC 10) Gale approves +1 Wyll approves +1 Karlach approves +1
  • [PALADIN] [INTIMIDATION] Whatever you do to the child, I'll repay ten-fold. (DC 5) Gale approves +1 Wyll approves +1 Karlach approves +1
  • [BARBARIAN] [INTIMIDATION] Strike the child, go on. See what happens. (DC 10 Advantage Icon.png) Gale approves +1 Wyll approves +1 Karlach approves +1
  • [INTIMIDATION] Raise a hand to that child and you'll lose it. Your choice. (DC 10) Gale approves +1 Wyll approves +1 Karlach approves +1
  • [TIEFLING] [PERSUASION] Just warning. I've dealt with your type before, human. (DC 10) Gale approves +1 Wyll approves +1 Karlach approves +1

If the party decide to side with Barth:

  • You better do what he says, boy.
  • [BERSERKER] [INTIMIDATION] DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE. (DC 5 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Thieving children wind up dead around here. Do as he says. (DC 5 Advantage Icon.png)
  • [INTIMIDATION] Better do what he says, boy. There's already one thief to bury today. (DC 5) Lae'zel disapproves -1 Wyll disapproves -1 Karlach disapproves -1
  • [TIEFLING] [PERSUASION] Just give it back, boy. You're better than this. (DC 5)
  • [BARBARIAN] [INTIMIDATION] That bauble worth a thrashing? (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Do you really want to take a beating over some jewellery? (DC 15)
  • [PERSUASION] You're not fooling anyone, boy. Why'd you take it? (DC 5)

Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli, who will then call for Ikaron Ikaron.

  • I tried to give you a chance. You're on your own. Wyll disapproves -1 Karlach disapproves -1
  • Keep quiet and watch. Wyll disapproves -1 Karlach disapproves -1

If Ikaron joins, he will question why Barth is threatening a child. The party can either allow Meli to keep the locket or force Meli to return it. If the party allow Meli to keep it:

  • There's no locket. This bastard's just throwing his weight around.
  • [PERSUASION] Nobody's hurting the boy - he's free to leave when he wants. (DC 15)
  • [TIEFLING] [PERSUASION] I'm the one looking out for the boy. (DC 10)

If the party force Meli to return the locket:

  • [DECEPTION] Just a misunderstanding. The boy was about to give Barth his locket back. (DC 15)
  • [BERSERKER] [INTIMIDATION] I kill meddlers. ARE YOU MEDDLING? (DC 15 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] I like meddlers - they make funny noises when I smash them. Are you a meddler? (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Meddlers are even worse than thieves. You're not meddling, are you? (DC 15)

If the party allows Meli to take the locket, it can be recovered from the Tiefling Hideout and returned to Barth. If the player character passes an Ability Check, Barth will explain the locket's origin and importance.

After hearing his story, the party can request the locket back from Barth. If the party press him for the locket, it will cause Barth and his crew to attack the party.

Leaving the Grove

If Aradin's adventuring group left the Grove, they are ambushed by Goblins on the way to the Blighted Village. Barth and Aradin are the only survivors. They will leave after speaking with the party, and Barth is never to be seen again.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Notable loot

External links