Ad placeholder
Heat Set: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 51: | Line 51: | ||
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]]) | |[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]]) | ||
|When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage. | |When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage. | ||
|- | |||
|{{MdRarityItem|Helldusk Armour}} | |||
||[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]]) | |||
| | |||
*'''Flaming Revenge:''' On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them. | |||
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage. | |||
*Grants [[Immunity]] to [[Burning (Condition)|Burning]]. | |||
|- | |- | ||
|{{MdRarityItem| Gloves of Flint and Steel }} | |{{MdRarityItem| Gloves of Flint and Steel }} |
Revision as of 18:02, 5 October 2024
The Heat Set is a set of equipment that helps the user with the condition. It consists of the following pieces :
Name | Type | Effect |
---|---|---|
Hellfire Greataxe | Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
Thermodynamo Axe | Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
Helldusk Helmet | Headwear (Non-Armour) | a target with nothing but your glower. You deal an additional 2d8Fire damage against creatures. | : Sear and
Circlet of Blasting | Headwear (Non-Armour) | Cast | once per long rest.
Hat of Fire Acuity | Headwear (Non-Armour) | Gain 2 stacks of each time you deal Fire damage. |
Pyroquickness Hat | Headwear (Non-Armour) | Gain an additional Bonus action when you cast a non-cantrip Fire spell. |
Obsidian Laced Robe | Clothing |
|
Infernal Robe | Clothing |
|
Emblazoned Plate of the Marshal | Armour (Heavy Armour) |
|
Flawed Helldusk Armour: | Armour (Heavy Armour) | When you are hit by a foe within 2 m / 7 ft, it might take 1d4Fire damage. |
Helldusk Armour | Armour (Heavy Armour) |
|
Gloves of Flint and Steel | Handwear (Non-Armour) | Hot Little Hands: When the wearer deals Fire damage, the target has to succeed a Constitution Saving throw or start . |
Thermoarcanic Gloves | Handwear (Non-Armour) | Arcane Ashes: Whenever you deal Fire damage, you gain 2 turns of . |
Cinder Shoes | Footwear (Non-Armour) | Whenever you an enemy, you gain 2 turns of . |
Fireheart | Amulets | Fervent Flames : Whenever you take Fire damage dealt by another creature, you gain 2 turns of . |
Ring of Self Immolation | Rings | Bonus action to gain for 2 turns ( Recharge: Short rest). | : Set yourself on fire as a
Cindermoth Cloak | Cloaks | Inflicts Burning on any foe within 2m / 7ft that damages the wearer. |