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Heat Set: Difference between revisions
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|*'''{{SAI|Fire Shield (Warm)|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}). | |*'''{{SAI|Fire Shield (Warm)|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}). | ||
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage. | *Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage. | ||
|- | |||
|{{MdRarityItem|Emblazoned Plate of the Marshal}} | |||
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]]) | |||
|Cast {{SAI|Fire Shield}} once per long rest. Also grants resistance to {{DamageColor|Fire}} damage. | |||
|- | |- | ||
|{{MdRarityItem| Gloves of Flint and Steel }} | |{{MdRarityItem| Gloves of Flint and Steel }} |
Revision as of 17:37, 5 October 2024
The Heat Set is a set of equipment that helps the user with the condition. It consists of the following pieces :
Name | Type | Effect |
---|---|---|
Hellfire Greataxe | Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
Thermodynamo Axe | Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
Helldusk Helmet | Headwear (Non-Armour) | a target with nothing but your glower. You deal an additional 2d8Fire damage against creatures. | : Sear and
Circlet of Blasting | Headwear (Non-Armour) | Cast | once per long rest.
Hat of Fire Acuity | Headwear (Non-Armour) | Gain 2 stacks of each time you deal Fire damage. |
Pyroquickness Hat | Headwear (Non-Armour) | Gain an additional Bonus action when you cast a non-cantrip Fire spell. |
Obsidian Laced Robe | Clothing | * Flaming Revenge: On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusFire damage to them.
* Grants Resistance to Fire damage. |
Infernal Robe | Clothing | *spell ( Recharge: Long rest).
| : Cast as a level 4
Emblazoned Plate of the Marshal | Armour (Heavy Armour) | Cast Fire damage. | once per long rest. Also grants resistance to
Gloves of Flint and Steel | Handwear (Non-Armour) | Hot Little Hands: When the wearer deals Fire damage, the target has to succeed a Constitution Saving throw or start . |
Thermoarcanic Gloves | Handwear (Non-Armour) | Arcane Ashes: Whenever you deal Fire damage, you gain 2 turns of . |
Cinder Shoes | Footwear (Non-Armour) | Whenever you an enemy, you gain 2 turns of . |
Fireheart | Amulets | Fervent Flames : Whenever you take Fire damage dealt by another creature, you gain 2 turns of . |
Ring of Self Immolation | Rings | Bonus action to gain for 2 turns ( Recharge: Short rest). | : Set yourself on fire as a
Cindermoth Cloak | Cloaks | Inflicts Burning on any foe within 2m / 7ft that damages the wearer. |